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Learning to Act: Acquisition and Optimization of Procedral Skill
Abstract
People become highly reactive when performing dynamic, real-time tasks like driving a car, playing a video game, or controlling air traffic. However, people also go through more deliberate stages in which they spend time reasoning about constraints and actions. In this paper, we argue that these are the end points on a learning continuum, and we discuss one potential mechanism for bridging these endpoints within the ACT-R (Anderson, 1993) framework.
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