A Dynamic ACT-R Model of Simple Games
Skip to main content
eScholarship
Open Access Publications from the University of California

A Dynamic ACT-R Model of Simple Games

Abstract

A model of humans playing the simple game of Paper Rock Scissors based on the ACT-R architecture (Anderson, 1993; Anderson & Lebiere, 1998) is presented. This model stores in long-term memory sequences of moves and attempts to anticipate the opponent's moves by retrieving from memory the most active sequence. This results in a tightly linked dynamical system in which each player drives the play of its opponent. The performance of this model as a function of the length of the sequences stored and the amount of noise in the system is investigated, and is compared to the performance of human subjects.

Main Content
For improved accessibility of PDF content, download the file to your device.
Current View