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Understanding Expertise in Elite Competitive eSports: A Comparison of Approaches to Scalable Dimensionality Reduction
Abstract
Various methods of dimensionality reduction have been used to apply a quantitative approach to the study of complex skill acquisition. This work builds upon past approaches, offering a comparative analysis of principal component analysis, logistic regression, and linear discriminant analysis to quantify expertise in the domain of competitive video gaming, or “eSports.” We present a novel, robust dataset of expert and non-expert gameplay data from professional and amateur players of the Super Smash Bros. Melee competitive fighting game. We assess each quantitative model via the metrics of providing accurate expertise classification, predictive utility, and a pragmatic window into the features of complex skill performance that hold the most weight in overall performance outcomes, thereby also providing insights for direction of future training. We posit that linear discriminant analysis provides the best performance for all relevant metrics. The nuances are discussed here, and suggestions for the field are offered for future study of other complex skill domains.
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