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Games4Justice: Game Reports

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https://doi.org/10.5070/D41.19444Creative Commons 'BY' version 4.0 license
Abstract

Four games were designed as part of an autoethnographic, teacher research study conducted from 2013-2017 on the implementation of play-, game-, and design-based teaching and assessment. The study was conducted at two urban, independent, K-12 day schools with fewer than 500 and 100 students, respectively, and supported as part of a certification program in Serious Game Design & Research. Pirate Oasis, a six-week ecological engagement, human development game, and the first developed for the Games for Social Justice Course (G4J). Friendship Is Magic, a  Alternate Reality Game that was never played. #SaveOurGirls is a 3-hour forum game, simulation & workshop on combating human trafficking through public pedagogy. The experience is meant for 10-15 players and 30-60 audience members. Xplore LA, a location-based, geocaching,  two-dimensional fighting game, designed by students to inspire young people to explore their local parks and other green- and play-spaces in park-poor communities in Los Angeles, like Boyle Heights. Xplore LA was designed as one of three projects organized to engage youth to access recreational sites near them via public transportation in the park-poor community of Boyle Heights. Through the campaign, students also developed a Ross Valencia Park Redesign, a Pocket Park Manual and the foundations for Xplore LA.

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