2022 Games + Learning + Society Conference Proceedings

Parent: Games + Learning + Society Conference Proceedings

eScholarship stats: History by Item for December, 2024 through March, 2025

ItemTitleTotal requests2025-032025-022025-012024-12
2mr8j41pSpiritfarer: A Relaxing Exploration Around Themes of Death and Loss10447201720
9qf2v4bgLoFi Hip Hop Worlds to Study In6217141516
7mk1s88nGamer-parent identity: Positioning parenthood between fun screentime and ideals of responsibility6116181314
6f5401h0Well Played Session: Monumental Consequence49910219
7pd3t7tkToward a Systematic Approach to Evaluating Emotional Design in Learning Games477131017
6s93n92xCo-Designing a STEM-based VR Game For and With Neurodiverse Learners42127167
8d8147n0Mistoria: A Narrative Tool for Language Learning411012910
9vx59972Suburban Adults Playing Pokémon: 20 Years Later39911109
1xr7s6z2Baba is Hint - Designing a Scaffolding Guidebook for Game-Based Learning37913411
8ps4432nDwell™: A Tabletop Simulation to Experientially Learn Poverty-Related Struggles37101584
97k3s1kw“I don’t fit in anywhere”: Undergraduates’ experiences with avatars and games in an Education course36610137
4398x1smKai UnEarthed: a Game About Unpoliced Futures35610127
3773h9zhWhen more is less: Designing and Testing the Usability of a Gamified Survey to Capture Relationship Data3261088
7sp1n3xmScaffolding Zoombinis: Adding Executive Function Scaffolds to the Popular, Classic Game3291364
7st361frAcademically Meaningful Play in the Mathematics Classroom: Learning Symmetry and Transformations through Transformations Quest Educational Video Game307878
80r6r2jpExploring players’ experience of humor and snark in a grade 3-6 history practices game3013944
8z2325pzUsing Fortnite Creative to Imagine Solutions to World Problems2841059
9tn6053mWalden, a game EDU2761047
0p12x22fTeaching game accessibility to designers and design students2410914
5j91k9wjInteractive Lessons on PBS LearningMedia – Developer, Researcher, and Educator Perspectives on Building and Teaching For Diverse Learners2451513
25d4z2w6“Find Ways to Cope:” Games and Gamification Supporting College Student Mental Health During the Pandemic225836
37c3z9mnWhen Feedback Leads to False Confidence: A Curious Outcome of a Game-Based Health Intervention223685
06j8z3n3ports athletes’ group sensemaking of team gameplay data analytics207652
3fg6j8rqPoor Not Guilty: An Experiential Street Law Education on the Criminalization of Poverty through Perspective-Taking193736
7xv5g5rcIncreasing Equity in Entertainment Through Education194654
01v8c13nTowards a Public Pathway for Careers in Gaming: NYC Youth and Agency176443
1956b6xrDeveloping the Learning Games Lab Toolkit: Engaging Learners from Diverse Backgrounds in Game Design17863
1m0167h5Poor Not Guilty: Fines and Fees Challenges - Advocating Against the Criminalization of Poverty through Perspective-Taking176623
0x28r1dnThe Thrill of Psychomachia: Deciding When Not to Stop Can’t Stop164462
3cq0s259Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design165731
40q2v0d2It Comes In Waves163823
9dw1q3j8Supporting Quantitative Habits of Mind with Role-Play156351
2q59p4mcThe Woods: A Mixed-Reality Cooperative Game146314
9pv7c6x4The Woods: A Mixed-Reality Cooperative Game132722
6pk737v8A Failed Context: Reflections on a Mathematics Role-Playing Game about the Flint Water Crisis112315
9982j60hLearning Deliberately: Walden, a Game-Based Curriculum92223

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