Games + Learning + Society Conference Proceedings
Parent: Donald Bren School of Information and Computer Sciences
eScholarship stats: History by Item for October, 2024 through January, 2025
Item | Title | Total requests | 2025-01 | 2024-12 | 2024-11 | 2024-10 |
---|---|---|---|---|---|---|
2mr8j41p | Spiritfarer: A Relaxing Exploration Around Themes of Death and Loss | 85 | 17 | 20 | 24 | 24 |
97k3s1kw | “I don’t fit in anywhere”: Undergraduates’ experiences with avatars and games in an Education course | 78 | 13 | 7 | 14 | 44 |
9qf2v4bg | LoFi Hip Hop Worlds to Study In | 78 | 15 | 16 | 16 | 31 |
7mk1s88n | Gamer-parent identity: Positioning parenthood between fun screentime and ideals of responsibility | 71 | 13 | 14 | 22 | 22 |
6f5401h0 | Well Played Session: Monumental Consequence | 47 | 21 | 9 | 9 | 8 |
7pd3t7tk | Toward a Systematic Approach to Evaluating Emotional Design in Learning Games | 43 | 10 | 17 | 7 | 9 |
9vx59972 | Suburban Adults Playing Pokémon: 20 Years Later | 41 | 10 | 9 | 7 | 15 |
6s93n92x | Co-Designing a STEM-based VR Game For and With Neurodiverse Learners | 39 | 16 | 7 | 7 | 9 |
1xr7s6z2 | Baba is Hint - Designing a Scaffolding Guidebook for Game-Based Learning | 38 | 4 | 11 | 5 | 18 |
8d8147n0 | Mistoria: A Narrative Tool for Language Learning | 38 | 9 | 10 | 9 | 10 |
8z2325pz | Using Fortnite Creative to Imagine Solutions to World Problems | 34 | 5 | 9 | 11 | 9 |
4398x1sm | Kai UnEarthed: a Game About Unpoliced Futures | 31 | 12 | 7 | 3 | 9 |
7st361fr | Academically Meaningful Play in the Mathematics Classroom: Learning Symmetry and Transformations through Transformations Quest Educational Video Game | 31 | 7 | 8 | 2 | 14 |
3773h9zh | When more is less: Designing and Testing the Usability of a Gamified Survey to Capture Relationship Data | 29 | 8 | 8 | 4 | 9 |
9tn6053m | Walden, a game EDU | 29 | 4 | 7 | 8 | 10 |
8ps4432n | Dwell™: A Tabletop Simulation to Experientially Learn Poverty-Related Struggles | 28 | 8 | 4 | 4 | 12 |
25d4z2w6 | “Find Ways to Cope:” Games and Gamification Supporting College Student Mental Health During the Pandemic | 25 | 3 | 6 | 9 | 7 |
80r6r2jp | Exploring players’ experience of humor and snark in a grade 3-6 history practices game | 24 | 4 | 4 | 5 | 11 |
0p12x22f | Teaching game accessibility to designers and design students | 22 | 1 | 4 | 5 | 12 |
37c3z9mn | When Feedback Leads to False Confidence: A Curious Outcome of a Game-Based Health Intervention | 22 | 8 | 5 | 2 | 7 |
3fg6j8rq | Poor Not Guilty: An Experiential Street Law Education on the Criminalization of Poverty through Perspective-Taking | 22 | 3 | 6 | 5 | 8 |
06j8z3n3 | ports athletes’ group sensemaking of team gameplay data analytics | 19 | 5 | 2 | 3 | 9 |
7sp1n3xm | Scaffolding Zoombinis: Adding Executive Function Scaffolds to the Popular, Classic Game | 19 | 6 | 4 | 2 | 7 |
0x28r1dn | The Thrill of Psychomachia: Deciding When Not to Stop Can’t Stop | 18 | 6 | 2 | 1 | 9 |
7xv5g5rc | Increasing Equity in Entertainment Through Education | 17 | 5 | 4 | 4 | 4 |
9dw1q3j8 | Supporting Quantitative Habits of Mind with Role-Play | 16 | 5 | 1 | 2 | 8 |
6pk737v8 | A Failed Context: Reflections on a Mathematics Role-Playing Game about the Flint Water Crisis | 15 | 1 | 5 | 3 | 6 |
9982j60h | Learning Deliberately: Walden, a Game-Based Curriculum | 15 | 2 | 3 | 3 | 7 |
01v8c13n | Towards a Public Pathway for Careers in Gaming: NYC Youth and Agency | 14 | 4 | 3 | 3 | 4 |
1956b6xr | Developing the Learning Games Lab Toolkit: Engaging Learners from Diverse Backgrounds in Game Design | 14 | 3 | 1 | 10 | |
5j91k9wj | Interactive Lessons on PBS LearningMedia – Developer, Researcher, and Educator Perspectives on Building and Teaching For Diverse Learners | 14 | 1 | 3 | 2 | 8 |
1m0167h5 | Poor Not Guilty: Fines and Fees Challenges - Advocating Against the Criminalization of Poverty through Perspective-Taking | 13 | 2 | 3 | 3 | 5 |
2q59p4mc | The Woods: A Mixed-Reality Cooperative Game | 13 | 1 | 4 | 3 | 5 |
40q2v0d2 | It Comes In Waves | 12 | 2 | 3 | 7 | |
3cq0s259 | Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design | 9 | 3 | 1 | 5 | |
9pv7c6x4 | The Woods: A Mixed-Reality Cooperative Game | 8 | 2 | 2 | 4 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.