Games + Learning + Society Conference Proceedings

Parent: Donald Bren School of Information and Computer Sciences

eScholarship stats: History by Item for October, 2024 through January, 2025

ItemTitleTotal requests2025-012024-122024-112024-10
2mr8j41pSpiritfarer: A Relaxing Exploration Around Themes of Death and Loss8517202424
97k3s1kw“I don’t fit in anywhere”: Undergraduates’ experiences with avatars and games in an Education course781371444
9qf2v4bgLoFi Hip Hop Worlds to Study In7815161631
7mk1s88nGamer-parent identity: Positioning parenthood between fun screentime and ideals of responsibility7113142222
6f5401h0Well Played Session: Monumental Consequence4721998
7pd3t7tkToward a Systematic Approach to Evaluating Emotional Design in Learning Games43101779
9vx59972Suburban Adults Playing Pokémon: 20 Years Later41109715
6s93n92xCo-Designing a STEM-based VR Game For and With Neurodiverse Learners3916779
1xr7s6z2Baba is Hint - Designing a Scaffolding Guidebook for Game-Based Learning38411518
8d8147n0Mistoria: A Narrative Tool for Language Learning38910910
8z2325pzUsing Fortnite Creative to Imagine Solutions to World Problems3459119
4398x1smKai UnEarthed: a Game About Unpoliced Futures3112739
7st361frAcademically Meaningful Play in the Mathematics Classroom: Learning Symmetry and Transformations through Transformations Quest Educational Video Game3178214
3773h9zhWhen more is less: Designing and Testing the Usability of a Gamified Survey to Capture Relationship Data298849
9tn6053mWalden, a game EDU2947810
8ps4432nDwell™: A Tabletop Simulation to Experientially Learn Poverty-Related Struggles2884412
25d4z2w6“Find Ways to Cope:” Games and Gamification Supporting College Student Mental Health During the Pandemic253697
80r6r2jpExploring players’ experience of humor and snark in a grade 3-6 history practices game2444511
0p12x22fTeaching game accessibility to designers and design students2214512
37c3z9mnWhen Feedback Leads to False Confidence: A Curious Outcome of a Game-Based Health Intervention228527
3fg6j8rqPoor Not Guilty: An Experiential Street Law Education on the Criminalization of Poverty through Perspective-Taking223658
06j8z3n3ports athletes’ group sensemaking of team gameplay data analytics195239
7sp1n3xmScaffolding Zoombinis: Adding Executive Function Scaffolds to the Popular, Classic Game196427
0x28r1dnThe Thrill of Psychomachia: Deciding When Not to Stop Can’t Stop186219
7xv5g5rcIncreasing Equity in Entertainment Through Education175444
9dw1q3j8Supporting Quantitative Habits of Mind with Role-Play165128
6pk737v8A Failed Context: Reflections on a Mathematics Role-Playing Game about the Flint Water Crisis151536
9982j60hLearning Deliberately: Walden, a Game-Based Curriculum152337
01v8c13nTowards a Public Pathway for Careers in Gaming: NYC Youth and Agency144334
1956b6xrDeveloping the Learning Games Lab Toolkit: Engaging Learners from Diverse Backgrounds in Game Design143110
5j91k9wjInteractive Lessons on PBS LearningMedia – Developer, Researcher, and Educator Perspectives on Building and Teaching For Diverse Learners141328
1m0167h5Poor Not Guilty: Fines and Fees Challenges - Advocating Against the Criminalization of Poverty through Perspective-Taking132335
2q59p4mcThe Woods: A Mixed-Reality Cooperative Game131435
40q2v0d2It Comes In Waves12237
3cq0s259Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design9315
9pv7c6x4The Woods: A Mixed-Reality Cooperative Game8224

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.