2022 Games + Learning + Society Conference Proceedings

Parent: Games + Learning + Society Conference Proceedings

eScholarship stats: Breakdown by Item for December, 2024 through March, 2025

ItemTitleTotal requestsDownloadView-only%Dnld
2mr8j41pSpiritfarer: A Relaxing Exploration Around Themes of Death and Loss104129211.5%
9qf2v4bgLoFi Hip Hop Worlds to Study In625578.1%
7mk1s88nGamer-parent identity: Positioning parenthood between fun screentime and ideals of responsibility6195214.8%
6f5401h0Well Played Session: Monumental Consequence493466.1%
7pd3t7tkToward a Systematic Approach to Evaluating Emotional Design in Learning Games4793819.1%
6s93n92xCo-Designing a STEM-based VR Game For and With Neurodiverse Learners42142833.3%
8d8147n0Mistoria: A Narrative Tool for Language Learning411402.4%
9vx59972Suburban Adults Playing Pokémon: 20 Years Later39112828.2%
1xr7s6z2Baba is Hint - Designing a Scaffolding Guidebook for Game-Based Learning37122532.4%
8ps4432nDwell™: A Tabletop Simulation to Experientially Learn Poverty-Related Struggles3763116.2%
97k3s1kw“I don’t fit in anywhere”: Undergraduates’ experiences with avatars and games in an Education course362345.6%
4398x1smKai UnEarthed: a Game About Unpoliced Futures353328.6%
3773h9zhWhen more is less: Designing and Testing the Usability of a Gamified Survey to Capture Relationship Data3242812.5%
7sp1n3xmScaffolding Zoombinis: Adding Executive Function Scaffolds to the Popular, Classic Game3272521.9%
7st361frAcademically Meaningful Play in the Mathematics Classroom: Learning Symmetry and Transformations through Transformations Quest Educational Video Game3062420.0%
80r6r2jpExploring players’ experience of humor and snark in a grade 3-6 history practices game3052516.7%
8z2325pzUsing Fortnite Creative to Imagine Solutions to World Problems2852317.9%
9tn6053mWalden, a game EDU2732411.1%
0p12x22fTeaching game accessibility to designers and design students2432112.5%
5j91k9wjInteractive Lessons on PBS LearningMedia – Developer, Researcher, and Educator Perspectives on Building and Teaching For Diverse Learners2461825.0%
25d4z2w6“Find Ways to Cope:” Games and Gamification Supporting College Student Mental Health During the Pandemic220220.0%
37c3z9mnWhen Feedback Leads to False Confidence: A Curious Outcome of a Game-Based Health Intervention2271531.8%
06j8z3n3ports athletes’ group sensemaking of team gameplay data analytics2051525.0%
3fg6j8rqPoor Not Guilty: An Experiential Street Law Education on the Criminalization of Poverty through Perspective-Taking1951426.3%
7xv5g5rcIncreasing Equity in Entertainment Through Education1961331.6%
01v8c13nTowards a Public Pathway for Careers in Gaming: NYC Youth and Agency1731417.6%
1956b6xrDeveloping the Learning Games Lab Toolkit: Engaging Learners from Diverse Backgrounds in Game Design171165.9%
1m0167h5Poor Not Guilty: Fines and Fees Challenges - Advocating Against the Criminalization of Poverty through Perspective-Taking1741323.5%
0x28r1dnThe Thrill of Psychomachia: Deciding When Not to Stop Can’t Stop1651131.3%
3cq0s259Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design1621412.5%
40q2v0d2It Comes In Waves1641225.0%
9dw1q3j8Supporting Quantitative Habits of Mind with Role-Play151146.7%
2q59p4mcThe Woods: A Mixed-Reality Cooperative Game140140.0%
9pv7c6x4The Woods: A Mixed-Reality Cooperative Game1331023.1%
6pk737v8A Failed Context: Reflections on a Mathematics Role-Playing Game about the Flint Water Crisis112918.2%
9982j60hLearning Deliberately: Walden, a Game-Based Curriculum96366.7%

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.