Games + Learning + Society Conference Proceedings

Parent: Donald Bren School of Information and Computer Sciences

eScholarship stats: Breakdown by Item for September through December, 2024

ItemTitleTotal requestsDownloadView-only%Dnld
9qf2v4bgLoFi Hip Hop Worlds to Study In89147515.7%
2mr8j41pSpiritfarer: A Relaxing Exploration Around Themes of Death and Loss82166619.5%
7mk1s88nGamer-parent identity: Positioning parenthood between fun screentime and ideals of responsibility68145420.6%
97k3s1kw“I don’t fit in anywhere”: Undergraduates’ experiences with avatars and games in an Education course67125517.9%
7pd3t7tkToward a Systematic Approach to Evaluating Emotional Design in Learning Games4363714.0%
1xr7s6z2Baba is Hint - Designing a Scaffolding Guidebook for Game-Based Learning4083220.0%
9vx59972Suburban Adults Playing Pokémon: 20 Years Later38102826.3%
8d8147n0Mistoria: A Narrative Tool for Language Learning3562917.1%
6f5401h0Well Played Session: Monumental Consequence3443011.8%
9tn6053mWalden, a game EDU3252715.6%
8z2325pzUsing Fortnite Creative to Imagine Solutions to World Problems3032710.0%
7st361frAcademically Meaningful Play in the Mathematics Classroom: Learning Symmetry and Transformations through Transformations Quest Educational Video Game2952417.2%
3773h9zhWhen more is less: Designing and Testing the Usability of a Gamified Survey to Capture Relationship Data2732411.1%
0p12x22fTeaching game accessibility to designers and design students252238.0%
80r6r2jpExploring players’ experience of humor and snark in a grade 3-6 history practices game2542116.0%
6s93n92xCo-Designing a STEM-based VR Game For and With Neurodiverse Learners2451920.8%
25d4z2w6“Find Ways to Cope:” Games and Gamification Supporting College Student Mental Health During the Pandemic2332013.0%
8ps4432nDwell™: A Tabletop Simulation to Experientially Learn Poverty-Related Struggles2332013.0%
4398x1smKai UnEarthed: a Game About Unpoliced Futures211204.8%
3fg6j8rqPoor Not Guilty: An Experiential Street Law Education on the Criminalization of Poverty through Perspective-Taking2061430.0%
06j8z3n3ports athletes’ group sensemaking of team gameplay data analytics191185.3%
1956b6xrDeveloping the Learning Games Lab Toolkit: Engaging Learners from Diverse Backgrounds in Game Design180180.0%
37c3z9mnWhen Feedback Leads to False Confidence: A Curious Outcome of a Game-Based Health Intervention1731417.6%
6pk737v8A Failed Context: Reflections on a Mathematics Role-Playing Game about the Flint Water Crisis1721511.8%
7sp1n3xmScaffolding Zoombinis: Adding Executive Function Scaffolds to the Popular, Classic Game171165.9%
7xv5g5rcIncreasing Equity in Entertainment Through Education1771041.2%
0x28r1dnThe Thrill of Psychomachia: Deciding When Not to Stop Can’t Stop1531220.0%
9982j60hLearning Deliberately: Walden, a Game-Based Curriculum1541126.7%
5j91k9wjInteractive Lessons on PBS LearningMedia – Developer, Researcher, and Educator Perspectives on Building and Teaching For Diverse Learners1421214.3%
01v8c13nTowards a Public Pathway for Careers in Gaming: NYC Youth and Agency1331023.1%
1m0167h5Poor Not Guilty: Fines and Fees Challenges - Advocating Against the Criminalization of Poverty through Perspective-Taking1331023.1%
2q59p4mcThe Woods: A Mixed-Reality Cooperative Game121118.3%
9dw1q3j8Supporting Quantitative Habits of Mind with Role-Play121118.3%
40q2v0d2It Comes In Waves110110.0%
3cq0s259Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design91811.1%
9pv7c6x4The Woods: A Mixed-Reality Cooperative Game61516.7%

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.