Software / Platform Studies

Parent: Digital Arts and Culture 2009

eScholarship stats: History by Item for October, 2024 through January, 2025

ItemTitleTotal requests2025-012024-122024-112024-10
3s67474hFake Bit: Imitation and Limitation13031244233
6jq2f8kwTranslation (is) Not Localization: Language in Gaming12323294229
0gr963q1Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media7023161615
3rd2s695System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary6523151413
3x99c2ztRules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute501916411
39z4c0v0Software Studies in action: Open Source and Free Software in Brazil4910141114
3vg159knThe Other Software3776915
09q9m0knDisrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova3511987
6pk7s4n6Shaping Stories and Building Worlds on Interactive Fiction Platforms289928
4x13q653Programming and Fold12444

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.