Software / Platform Studies
Parent: Digital Arts and Culture 2009
eScholarship stats: History by Item for October, 2024 through January, 2025
Item | Title | Total requests | 2025-01 | 2024-12 | 2024-11 | 2024-10 |
---|---|---|---|---|---|---|
3s67474h | Fake Bit: Imitation and Limitation | 130 | 31 | 24 | 42 | 33 |
6jq2f8kw | Translation (is) Not Localization: Language in Gaming | 123 | 23 | 29 | 42 | 29 |
0gr963q1 | Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media | 70 | 23 | 16 | 16 | 15 |
3rd2s695 | System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary | 65 | 23 | 15 | 14 | 13 |
3x99c2zt | Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute | 50 | 19 | 16 | 4 | 11 |
39z4c0v0 | Software Studies in action: Open Source and Free Software in Brazil | 49 | 10 | 14 | 11 | 14 |
3vg159kn | The Other Software | 37 | 7 | 6 | 9 | 15 |
09q9m0kn | Disrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova | 35 | 11 | 9 | 8 | 7 |
6pk7s4n6 | Shaping Stories and Building Worlds on Interactive Fiction Platforms | 28 | 9 | 9 | 2 | 8 |
4x13q653 | Programming and Fold | 12 | 4 | 4 | 4 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.