Software / Platform Studies

Parent: Digital Arts and Culture 2009

eScholarship stats: History by Item for December, 2024 through March, 2025

ItemTitleTotal requests2025-032025-022025-012024-12
0gr963q1Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media12138442316
6jq2f8kwTranslation (is) Not Localization: Language in Gaming11636282329
3s67474hFake Bit: Imitation and Limitation11231263124
3x99c2ztRules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute9222351916
3rd2s695System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary7419172315
09q9m0knDisrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova561818119
39z4c0v0Software Studies in action: Open Source and Free Software in Brazil5113141014
6pk7s4n6Shaping Stories and Building Worlds on Interactive Fiction Platforms4013999
3vg159knThe Other Software39111576
4x13q653Programming and Fold187344

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.