Digital Arts and Culture 2009
Parent: Arts Computation Engineering
eScholarship stats: History by Item for December, 2024 through March, 2025
Item | Title | Total requests | 2025-03 | 2025-02 | 2025-01 | 2024-12 |
---|---|---|---|---|---|---|
01r0k9br | Platform Studies: Frequently Questioned Answers | 716 | 157 | 168 | 214 | 177 |
6f49r74n | Commitment to Meaning: A Reframing of Agency in Games | 395 | 122 | 83 | 96 | 94 |
42r1836z | Command and Control: Cybernetics and BDSM | 238 | 67 | 51 | 71 | 49 |
1t91z25z | Is There Life on Adult FriendFinder? Sex and Logic with the Happy Dictator | 221 | 58 | 93 | 43 | 27 |
7nz0j5p5 | Cold Culture: Polar Media and the Nazi Occult | 185 | 35 | 70 | 41 | 39 |
1z07j77x | Art and Artificial Life – a Primer | 125 | 29 | 27 | 25 | 44 |
46h442ng | Playing the Environment: Games as Virtual Ecologies | 125 | 20 | 42 | 38 | 25 |
0gr963q1 | Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media | 121 | 38 | 44 | 23 | 16 |
6jq2f8kw | Translation (is) Not Localization: Language in Gaming | 116 | 36 | 28 | 23 | 29 |
3s67474h | Fake Bit: Imitation and Limitation | 112 | 31 | 26 | 31 | 24 |
6bv363d4 | Reprogramming Systems Aesthetics: A Strategic Historiography | 100 | 31 | 17 | 35 | 17 |
3x99c2zt | Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute | 92 | 22 | 35 | 19 | 16 |
0zg3t13v | Embodiment and Instrumentality | 90 | 25 | 25 | 21 | 19 |
91v563kh | The Mother of All Demos | 86 | 16 | 26 | 16 | 28 |
507938rr | Locative Life: Geocaching, Mobile Gaming, and Embodiment | 82 | 34 | 15 | 24 | 9 |
6fn5291r | Material-Based Imagination: Embodied Cognition in Animated Images | 82 | 22 | 20 | 24 | 16 |
0gq729xq | Coping and Choreography | 75 | 19 | 20 | 20 | 16 |
3rd2s695 | System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary | 74 | 19 | 17 | 23 | 15 |
07z9459z | Seriality, the Literary and Database in Homestar Runner: Some Old Issues in New Media | 70 | 13 | 22 | 18 | 17 |
6x5933cw | Comme il Faut: A System for Simulating Social Games Between Autonomous Characters | 70 | 11 | 13 | 32 | 14 |
0x78j3p6 | Islam, Sexuality, and the Internet: A Historical Reflection of the Shifting Sexual Self in Turkey | 65 | 15 | 21 | 15 | 14 |
7jz308ws | Towards a Critical Technological Fluency: The Confluence of Speculative Design and Community Technology Programs | 64 | 18 | 13 | 21 | 12 |
5r8842r6 | Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies | 62 | 16 | 20 | 19 | 7 |
2xv6b6n0 | E-Ject: On the Ephemeral Nature, Mechanisms, and Implications of Electronic Objects | 59 | 19 | 21 | 12 | 7 |
9km2n2g0 | Preserving New Media Art: Re–presenting Experience | 58 | 12 | 12 | 16 | 18 |
4zp0c4x2 | Sentient City Survival Kit: Archaeology of the Near Future | 57 | 13 | 12 | 21 | 11 |
09q9m0kn | Disrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova | 56 | 18 | 18 | 11 | 9 |
083507h4 | Taro(t)ception: Eliciting Embodied, Interoceptive Awareness through Interactive Art | 55 | 13 | 15 | 13 | 14 |
01x5v98g | Mobile Media Poetics | 53 | 11 | 16 | 18 | 8 |
0x33k1b5 | The Performative Portrait: Iconic Embodiment in Ubiquitous Computing | 53 | 8 | 16 | 18 | 11 |
39z4c0v0 | Software Studies in action: Open Source and Free Software in Brazil | 51 | 13 | 14 | 10 | 14 |
6q71j0zh | Augmented Reality Art: A Matter of (non)Destination | 51 | 13 | 14 | 12 | 12 |
64x2343p | International Video Pornography on the Internet: Crossing Digital Borders and the Un/disciplined Gaze. | 49 | 10 | 14 | 14 | 11 |
42f0d7sq | Call Me! Calling the Glacier | 47 | 12 | 10 | 17 | 8 |
8vq3m5qc | Hybridizing Learning, Performing Interdisciplinarity: Teaching Digitally in a Posthuman Age | 47 | 14 | 15 | 8 | 10 |
14k0b6rz | From Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification | 46 | 7 | 12 | 16 | 11 |
0h35f4zs | The Emotions (after Charles Darwin) | 45 | 8 | 15 | 10 | 12 |
64w0d7tz | New Ways of Seeing: Artistic Usage of Locative Media | 45 | 10 | 12 | 17 | 6 |
4b6913rb | Exploring the Potential of Computational Self- Representations for Enabling Learning: Examining At-risk Youths' Development of Mathematical/Computational Agency | 44 | 11 | 18 | 12 | 3 |
1964v9cb | Intimate Encounters: the Mixed Reality Paradigm and Audience Responses | 42 | 7 | 8 | 17 | 10 |
3pm5b4jp | The Sea As Sculptress—From Analog to Digital | 42 | 9 | 11 | 12 | 10 |
95b6t1cm | Eccentric Spaces and Filmic Traces: Portals in Aperture Laboratories and New York City | 42 | 11 | 17 | 13 | 1 |
2tk0h882 | QuestBrowser: Making Quests Playable with Computer- Assisted Design | 40 | 12 | 7 | 9 | 12 |
40z2b75n | ‘Translating’ and ‘Retranslating’ Data: Tracing the Steps in Projects that Address Climate Change and Antarctic Science | 40 | 7 | 12 | 11 | 10 |
47g5w6c4 | <em>Re:Cycle</em> - a Generative Ambient Video Engine | 40 | 10 | 14 | 7 | 9 |
4v2465kn | The ppg256 Series of Minimal Poetry Generators | 40 | 16 | 8 | 13 | 3 |
6pk7s4n6 | Shaping Stories and Building Worlds on Interactive Fiction Platforms | 40 | 13 | 9 | 9 | 9 |
90m1k8tb | The Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux? | 40 | 10 | 9 | 11 | 10 |
1nd2631r | Sensuous Extimacy: Sexuation and Virtual Reality. Taking on a Gender Identity in Second Life | 39 | 12 | 15 | 10 | 2 |
2p326961 | Embodied Presence: The Imaginary in Virtual Worlds | 39 | 5 | 13 | 16 | 5 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.