Software / Platform Studies
Parent: Digital Arts and Culture 2009
eScholarship stats: Breakdown by Item for December, 2024 through March, 2025
Item | Title | Total requests | Download | View-only | %Dnld |
---|---|---|---|---|---|
0gr963q1 | Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media | 121 | 10 | 111 | 8.3% |
6jq2f8kw | Translation (is) Not Localization: Language in Gaming | 116 | 37 | 79 | 31.9% |
3s67474h | Fake Bit: Imitation and Limitation | 112 | 14 | 98 | 12.5% |
3x99c2zt | Rules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute | 92 | 18 | 74 | 19.6% |
3rd2s695 | System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary | 74 | 9 | 65 | 12.2% |
09q9m0kn | Disrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova | 56 | 4 | 52 | 7.1% |
39z4c0v0 | Software Studies in action: Open Source and Free Software in Brazil | 51 | 13 | 38 | 25.5% |
6pk7s4n6 | Shaping Stories and Building Worlds on Interactive Fiction Platforms | 40 | 14 | 26 | 35.0% |
3vg159kn | The Other Software | 39 | 7 | 32 | 17.9% |
4x13q653 | Programming and Fold | 18 | 3 | 15 | 16.7% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.