Software / Platform Studies

Parent: Digital Arts and Culture 2009

eScholarship stats: Breakdown by Item for December, 2024 through March, 2025

ItemTitleTotal requestsDownloadView-only%Dnld
0gr963q1Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media121101118.3%
6jq2f8kwTranslation (is) Not Localization: Language in Gaming116377931.9%
3s67474hFake Bit: Imitation and Limitation112149812.5%
3x99c2ztRules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute92187419.6%
3rd2s695System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary7496512.2%
09q9m0knDisrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova564527.1%
39z4c0v0Software Studies in action: Open Source and Free Software in Brazil51133825.5%
6pk7s4n6Shaping Stories and Building Worlds on Interactive Fiction Platforms40142635.0%
3vg159knThe Other Software3973217.9%
4x13q653Programming and Fold1831516.7%

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.