Digital Arts and Culture 2009

Parent: Arts Computation Engineering

eScholarship stats: Breakdown by Item for December, 2024 through March, 2025

ItemTitleTotal requestsDownloadView-only%Dnld
01r0k9brPlatform Studies: Frequently Questioned Answers71630740942.9%
6f49r74nCommitment to Meaning: A Reframing of Agency in Games3956333215.9%
42r1836zCommand and Control: Cybernetics and BDSM2382821011.8%
1t91z25zIs There Life on Adult FriendFinder? Sex and Logic with the Happy Dictator22162152.7%
7nz0j5p5Cold Culture: Polar Media and the Nazi Occult185131727.0%
1z07j77xArt and Artificial Life – a Primer125121139.6%
46h442ngPlaying the Environment: Games as Virtual Ecologies1251910615.2%
0gr963q1Scholarly Civilization: Utilizing 4X Gaming as a Framework for Humanities Digital Media121101118.3%
6jq2f8kwTranslation (is) Not Localization: Language in Gaming116377931.9%
3s67474hFake Bit: Imitation and Limitation112149812.5%
6bv363d4Reprogramming Systems Aesthetics: A Strategic Historiography100188218.0%
3x99c2ztRules for Role Play in Virtual Game Worlds Case Study: The Pataphysic Institute92187419.6%
0zg3t13vEmbodiment and Instrumentality90127813.3%
91v563khThe Mother of All Demos86355140.7%
507938rrLocative Life: Geocaching, Mobile Gaming, and Embodiment826767.3%
6fn5291rMaterial-Based Imagination: Embodied Cognition in Animated Images82117113.4%
0gq729xqCoping and Choreography756698.0%
3rd2s695System Intentionality and the Artificial Intelligence Hermeneutic Network: the Role of Intentional Vocabulary7496512.2%
07z9459zSeriality, the Literary and Database in Homestar Runner: Some Old Issues in New Media706648.6%
6x5933cwComme il Faut: A System for Simulating Social Games Between Autonomous Characters70155521.4%
0x78j3p6Islam, Sexuality, and the Internet: A Historical Reflection of the Shifting Sexual Self in Turkey65155023.1%
7jz308wsTowards a Critical Technological Fluency: The Confluence of Speculative Design and Community Technology Programs64135120.3%
5r8842r6Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies62154724.2%
2xv6b6n0E-Ject: On the Ephemeral Nature, Mechanisms, and Implications of Electronic Objects593565.1%
9km2n2g0Preserving New Media Art: Re–presenting Experience5885013.8%
4zp0c4x2Sentient City Survival Kit: Archaeology of the Near Future574537.0%
09q9m0knDisrupting Heteronormative Codes: When Cylons in Slash Goggles Ogle AnnaKournikova564527.1%
083507h4Taro(t)ception: Eliciting Embodied, Interoceptive Awareness through Interactive Art55183732.7%
01x5v98gMobile Media Poetics5374613.2%
0x33k1b5The Performative Portrait: Iconic Embodiment in Ubiquitous Computing531521.9%
39z4c0v0Software Studies in action: Open Source and Free Software in Brazil51133825.5%
6q71j0zhAugmented Reality Art: A Matter of (non)Destination5194217.6%
64x2343pInternational Video Pornography on the Internet: Crossing Digital Borders and the Un/disciplined Gaze.49103920.4%
42f0d7sqCall Me! Calling the Glacier4793819.1%
8vq3m5qcHybridizing Learning, Performing Interdisciplinarity: Teaching Digitally in a Posthuman Age474438.5%
14k0b6rzFrom Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification464428.7%
0h35f4zsThe Emotions (after Charles Darwin)4593620.0%
64w0d7tzNew Ways of Seeing: Artistic Usage of Locative Media454418.9%
4b6913rbExploring the Potential of Computational Self- Representations for Enabling Learning: Examining At-risk Youths' Development of Mathematical/Computational Agency443416.8%
1964v9cbIntimate Encounters: the Mixed Reality Paradigm and Audience Responses4293321.4%
3pm5b4jpThe Sea As Sculptress—From Analog to Digital42123028.6%
95b6t1cmEccentric Spaces and Filmic Traces: Portals in Aperture Laboratories and New York City422404.8%
2tk0h882QuestBrowser: Making Quests Playable with Computer- Assisted Design40103025.0%
40z2b75n‘Translating’ and ‘Retranslating’ Data: Tracing the Steps in Projects that Address Climate Change and Antarctic Science4073317.5%
47g5w6c4<em>Re:Cycle</em> - a Generative Ambient Video Engine4053512.5%
4v2465knThe ppg256 Series of Minimal Poetry Generators403377.5%
6pk7s4n6Shaping Stories and Building Worlds on Interactive Fiction Platforms40142635.0%
90m1k8tbThe Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux?40132732.5%
1nd2631rSensuous Extimacy: Sexuation and Virtual Reality. Taking on a Gender Identity in Second Life3943510.3%
2p326961Embodied Presence: The Imaginary in Virtual Worlds39102925.6%

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.