Plenaries: After Media — Embodiment and Context
Parent: Digital Arts and Culture 2009
eScholarship stats: History by Item for October, 2024 through January, 2025
Item | Title | Total requests | 2025-01 | 2024-12 | 2024-11 | 2024-10 |
---|---|---|---|---|---|---|
01r0k9br | Platform Studies: Frequently Questioned Answers | 759 | 214 | 177 | 175 | 193 |
6f49r74n | Commitment to Meaning: A Reframing of Agency in Games | 406 | 96 | 94 | 99 | 117 |
7nz0j5p5 | Cold Culture: Polar Media and the Nazi Occult | 209 | 41 | 39 | 39 | 90 |
5r8842r6 | Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies | 108 | 19 | 7 | 40 | 42 |
507938rr | Locative Life: Geocaching, Mobile Gaming, and Embodiment | 81 | 24 | 9 | 18 | 30 |
14k0b6rz | From Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification | 50 | 16 | 11 | 9 | 14 |
90m1k8tb | The Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux? | 46 | 11 | 10 | 8 | 17 |
0x33k1b5 | The Performative Portrait: Iconic Embodiment in Ubiquitous Computing | 45 | 18 | 11 | 8 | 8 |
3zj2t89z | From Control Society to Parliament of Things: Designing Object Relations with an Internet of Things | 37 | 12 | 8 | 6 | 11 |
8vq3m5qc | Hybridizing Learning, Performing Interdisciplinarity: Teaching Digitally in a Posthuman Age | 32 | 8 | 10 | 6 | 8 |
7nx6199f | Post Human-Centered Design Approach for Ubiquity | 21 | 4 | 8 | 3 | 6 |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.