Plenaries: After Media — Embodiment and Context

Parent: Digital Arts and Culture 2009

eScholarship stats: Breakdown by Item for December, 2024 through March, 2025

ItemTitleTotal requestsDownloadView-only%Dnld
01r0k9brPlatform Studies: Frequently Questioned Answers71630740942.9%
6f49r74nCommitment to Meaning: A Reframing of Agency in Games3956333215.9%
7nz0j5p5Cold Culture: Polar Media and the Nazi Occult185131727.0%
507938rrLocative Life: Geocaching, Mobile Gaming, and Embodiment826767.3%
5r8842r6Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies62154724.2%
0x33k1b5The Performative Portrait: Iconic Embodiment in Ubiquitous Computing531521.9%
8vq3m5qcHybridizing Learning, Performing Interdisciplinarity: Teaching Digitally in a Posthuman Age474438.5%
14k0b6rzFrom Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification464428.7%
90m1k8tbThe Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux?40132732.5%
3zj2t89zFrom Control Society to Parliament of Things: Designing Object Relations with an Internet of Things39112828.2%
7nx6199fPost Human-Centered Design Approach for Ubiquity2491537.5%

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.