Plenaries: After Media — Embodiment and Context

Parent: Digital Arts and Culture 2009

eScholarship stats: Breakdown by Item for October, 2024 through January, 2025

ItemTitleTotal requestsDownloadView-only%Dnld
01r0k9brPlatform Studies: Frequently Questioned Answers75932743243.1%
6f49r74nCommitment to Meaning: A Reframing of Agency in Games4066634016.3%
7nz0j5p5Cold Culture: Polar Media and the Nazi Occult20962032.9%
5r8842r6Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies108129611.1%
507938rrLocative Life: Geocaching, Mobile Gaming, and Embodiment818739.9%
14k0b6rzFrom Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification5064412.0%
90m1k8tbThe Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux?46143230.4%
0x33k1b5The Performative Portrait: Iconic Embodiment in Ubiquitous Computing450450.0%
3zj2t89zFrom Control Society to Parliament of Things: Designing Object Relations with an Internet of Things3792824.3%
8vq3m5qcHybridizing Learning, Performing Interdisciplinarity: Teaching Digitally in a Posthuman Age323299.4%
7nx6199fPost Human-Centered Design Approach for Ubiquity2141719.0%

Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.