Plenaries: After Media — Embodiment and Context
Parent: Digital Arts and Culture 2009
eScholarship stats: Breakdown by Item for December, 2024 through March, 2025
Item | Title | Total requests | Download | View-only | %Dnld |
---|---|---|---|---|---|
01r0k9br | Platform Studies: Frequently Questioned Answers | 716 | 307 | 409 | 42.9% |
6f49r74n | Commitment to Meaning: A Reframing of Agency in Games | 395 | 63 | 332 | 15.9% |
7nz0j5p5 | Cold Culture: Polar Media and the Nazi Occult | 185 | 13 | 172 | 7.0% |
507938rr | Locative Life: Geocaching, Mobile Gaming, and Embodiment | 82 | 6 | 76 | 7.3% |
5r8842r6 | Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies | 62 | 15 | 47 | 24.2% |
0x33k1b5 | The Performative Portrait: Iconic Embodiment in Ubiquitous Computing | 53 | 1 | 52 | 1.9% |
8vq3m5qc | Hybridizing Learning, Performing Interdisciplinarity: Teaching Digitally in a Posthuman Age | 47 | 4 | 43 | 8.5% |
14k0b6rz | From Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification | 46 | 4 | 42 | 8.7% |
90m1k8tb | The Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux? | 40 | 13 | 27 | 32.5% |
3zj2t89z | From Control Society to Parliament of Things: Designing Object Relations with an Internet of Things | 39 | 11 | 28 | 28.2% |
7nx6199f | Post Human-Centered Design Approach for Ubiquity | 24 | 9 | 15 | 37.5% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.