Plenaries: After Media — Embodiment and Context
Parent: Digital Arts and Culture 2009
eScholarship stats: Breakdown by Item for October, 2024 through January, 2025
Item | Title | Total requests | Download | View-only | %Dnld |
---|---|---|---|---|---|
01r0k9br | Platform Studies: Frequently Questioned Answers | 759 | 327 | 432 | 43.1% |
6f49r74n | Commitment to Meaning: A Reframing of Agency in Games | 406 | 66 | 340 | 16.3% |
7nz0j5p5 | Cold Culture: Polar Media and the Nazi Occult | 209 | 6 | 203 | 2.9% |
5r8842r6 | Methodologies of Reuse in the Media Arts: Exploring Black Boxes, Tactics and Archaeologies | 108 | 12 | 96 | 11.1% |
507938rr | Locative Life: Geocaching, Mobile Gaming, and Embodiment | 81 | 8 | 73 | 9.9% |
14k0b6rz | From Machinic Intelligence to Digital Narrative Subjectivity: Electronic Literature and Intermediation as “form of life” Modification | 50 | 6 | 44 | 12.0% |
90m1k8tb | The Construction of Locative Situations: Locative Media and the Situationist International, Recuperation or Redux? | 46 | 14 | 32 | 30.4% |
0x33k1b5 | The Performative Portrait: Iconic Embodiment in Ubiquitous Computing | 45 | 0 | 45 | 0.0% |
3zj2t89z | From Control Society to Parliament of Things: Designing Object Relations with an Internet of Things | 37 | 9 | 28 | 24.3% |
8vq3m5qc | Hybridizing Learning, Performing Interdisciplinarity: Teaching Digitally in a Posthuman Age | 32 | 3 | 29 | 9.4% |
7nx6199f | Post Human-Centered Design Approach for Ubiquity | 21 | 4 | 17 | 19.0% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.