On this game, you should move the player to the goal of each stages. The basic storyline as shown below.
"Soul mates, Aru and Bee, got a mysterious accident. After they woke up, they realized that they are trapped in one body! Only one of them can control the body at the same time, and they found that they should take turns to control the body. There are some places where only Red can go through, and other places where only Blue can go through. Travel this weird world and find an exit from the world!"
As you can expect through the story, you should control and explore the player to specific goal. The controls are done with "left", "right", "up", and "z" keys. The first three control keys are done with "platform" behavior on Construct 3. "Left" key makes the player move left, "right" key makes the player move right, and "up" key makes the player jump. On contract, "z" key is a feature for player that changes player's color either red-to-blue or blue-to-red. This part is related to the story that Aru and Bee got trapped in one body changing their body control to themselves.
On each stages there are many blocks and items and each of them has special characteristics. The red block and red trampoline are only available to use when the player is blue. Also, the blue block and blue trampoline are only available to use when the player is red. Black block and black trampoline are always available for player. If the player meet with any green blocks, the toxic area, player dies and start at the start point. If the player pass the turquoise ring, the portal, it automatically change the player's color.
The interesting part is that the block on each stages keep changes their color for each periods. So that the player should focus really hard so that they can maintain their state. This is the feature that makes the games very challenging and hard. Player would consider those features try to reach the goal for each stages. There are 7 stages and at the end of the stage, as an ending story, Aru and Bee are separated to each others.
The most characteristic part of this games compared with others is definitely very hard. To reach the final goal, the player would die and restart the stage numerous of times. This would make players mad or stressful and somebody can ask this question, "Why did you made this game?". My answer is "Because it's fun". This can be sound weird but there are many games that makes people much stressful. Getting Over It with Bennett Foddy, cat mario, world hardest game are well-known games for this. People who enjoys games had heard about those games before. Those games makes people's attempt meaningless a lot by making them into initial state, but still people enjoys those games every time. Because those games are really hard to achieve the final goal, it makes the end of the game much worthy. Person who would play this game will also think achieving the final goal is very worthy, and keep try and enjoy the game.
My game contains a concept with portal. Portal is well used concept for various ways in games or even other media. Especially, the game PORTAL is very famous for the concept of portal. People can make any characteristics using portal on their imaginary world. For my game, I used as a concept that the turquoise ring, the portal, would change the character's color itself.
For the first summit, game players gave us many feedback. Based on this feedback things below has added for the final game.
First, we add a tutorial so that people can easily notice for each feature of the blocks and controls. Because we didn't have any explanation before, people had to die a lot to learn for each features. We don't want player to spend their time meaningless so we add the tutorials.
Second, we add visual and auditory elements to show when the world change occur. On the first version, the blocks change on certain same period with notification. Due to this, people suffer for super hardness so we imported audio and made background change so that people could notice the time much efficiently.
Third, we add more stages and set some save points divides as stage. We want people to enjoy the game longer. This make the world bigger but if there's no any check points people's attempt will be too meaningless. Therefore, additional checkpoints would make people less suffering.
Last, we developed our end story much better so that people who reaching the final goal could be more worthy. Some players had dissatisfaction when they end the first version of game. We made more stories and effect receiving peoples demand.