Department of Computational Media Open Access Policy Deposits
Parent: Department of Computational Media
eScholarship stats: Breakdown by Item for December, 2024 through March, 2025
Item | Title | Total requests | Download | View-only | %Dnld |
---|---|---|---|---|---|
1fb9k44q | WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning | 216 | 33 | 183 | 15.3% |
5688d0x6 | TimeArcs: Visualizing Fluctuations in Dynamic Networks | 181 | 19 | 162 | 10.5% |
9zj6r5wz | Combat in Games | 177 | 33 | 144 | 18.6% |
83p272pq | AgentCraft: An Agent-Based Minecraft Settlement Generator | 122 | 24 | 98 | 19.7% |
1f29235t | WaveFunctionCollapse is constraint solving in the wild | 99 | 36 | 63 | 36.4% |
0wg4w6b9 | A Unified Approach to Preserving Cultural Software Objects and their Development Histories | 90 | 16 | 74 | 17.8% |
1md0s4qv | Printing the Polyphorm: Using 3D Printing to Manufacture Biologically Inspired Rhizomatic Structures | 69 | 3 | 66 | 4.3% |
5c4068hq | Generating Playable RPG ROMs for the Game Boy | 66 | 21 | 45 | 31.8% |
2jh5c6k7 | Refining operational logics | 37 | 19 | 18 | 51.4% |
5453x2sb | EXPRESSIVE PROCESSING Interpretation and Creation | 34 | 7 | 27 | 20.6% |
21r7h0fq | Building Visual Novels with Social Simulation and Storylets | 26 | 2 | 24 | 7.7% |
33r8k3h1 | A Secret History of American River People | 23 | 8 | 15 | 34.8% |
1743m707 | Spectral Landscapes: Visualizing Electromagnetic Interactions | 22 | 9 | 13 | 40.9% |
2cj3v9gb | Because Im Bad at the Game! A Microanalytic Study of Self Regulated Learning in League of Legends. | 21 | 10 | 11 | 47.6% |
2mw6h31f | ENTRUST: A Serious Game-Based Virtual Patient Platform to Assess Entrustable Professional Activities in Graduate Medical Education. | 21 | 6 | 15 | 28.6% |
5811p2s0 | Exploring the Design Space of Social Physics Engines in Games | 21 | 12 | 9 | 57.1% |
8kf7d3w3 | Data Brushes: Interactive Style Transfer for Data Art | 21 | 10 | 11 | 47.6% |
9cx8t0wm | Disentangling the Cosmic Web toward FRB 190608 | 21 | 8 | 13 | 38.1% |
7tv17713 | Opportunities to design better computer vison-assisted food diaries to support individuals and experts in dietary assessment: An observation and interview study with nutrition experts. | 20 | 2 | 18 | 10.0% |
8k1294z9 | Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS | 20 | 3 | 17 | 15.0% |
08f2g4rk | Implementing QR codes in academia to improve sample tracking, data accessibility, and traceability in multicampus interdisciplinary collaborations. | 17 | 8 | 9 | 47.1% |
4p91b0zn | The Importance of Starting With Goals in N-of-1 Studies. | 17 | 0 | 17 | 0.0% |
7tp7q651 | The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? | 17 | 9 | 8 | 52.9% |
1dp35413 | Use of patient-generated health data across healthcare settings: implications for health systems. | 16 | 2 | 14 | 12.5% |
20c876gs | Survey on the Past Decade of Technology in Animal Enrichment: A Scoping Review. | 16 | 2 | 14 | 12.5% |
4vm443t3 | Dynamic Influence Networks for Rule-Based Models | 16 | 7 | 9 | 43.8% |
8qv60198 | The Kappa platform for rule-based modeling. | 16 | 2 | 14 | 12.5% |
8pf7826g | Generating Together: Lessons Learned from Developing an Educational Visual Novel with AI Collaboration | 15 | 3 | 12 | 20.0% |
5j2874dn | When Personal Tracking Becomes Social: Examining the Use of Instagram for Healthy Eating. | 14 | 1 | 13 | 7.1% |
6tw6w445 | Boundary Negotiating Artifacts in Personal Informatics: Patient-Provider Collaboration with Patient-Generated Data. | 14 | 3 | 11 | 21.4% |
370500nq | The intrinsic geometry of the human brain connectome. | 13 | 2 | 11 | 15.4% |
4rp38618 | Implementation of a New Kiosk Technology for Blood Pressure Management in a Family Medicine Clinic: from the WWAMI Region Practice and Research Network. | 13 | 1 | 12 | 7.7% |
4s01k7f2 | Academical: A Dynamic Interactive Narrative Game for Responsible Conduct of Research Training | 13 | 0 | 13 | 0.0% |
6nc512qp | Predicting Biker Density at Bikeshare Station Intersections in San Francisco | 13 | 7 | 6 | 53.8% |
98n6v76r | Thought Chart: tracking the thought with manifold learning during emotion regulation. | 13 | 1 | 12 | 7.7% |
47g8n4zk | RuleVis: Constructing Patterns and Rules for Rule-Based Models | 12 | 3 | 9 | 25.0% |
6fg348w0 | Phase Angle Spatial Embedding (PhASE) | 12 | 2 | 10 | 16.7% |
7gh3t0fp | Baseline connectome modular abnormalities in the childhood phase of a longitudinal study on individuals with chromosome 22q11.2 deletion syndrome | 12 | 3 | 9 | 25.0% |
0nf117zh | Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation | 11 | 0 | 11 | 0.0% |
2bp6j85s | A Modular Architecture for Procedural Generation of Towns, Intersections and Scenarios for Testing Autonomous Vehicles | 11 | 0 | 11 | 0.0% |
4gr9t97x | Designing Between Virtuality and Reality: Improving Inclusiveness in Hybrid Spaces | 11 | 4 | 7 | 36.4% |
4vk708gf | It's usually not worth the effort unless you get really lucky": Barriers to Undergraduate Research Experiences from the Perspective of Computing Faculty | 11 | 5 | 6 | 45.5% |
52f5573q | TempoCave: Visualizing Dynamic Connectome Datasets to Support Cognitive Behavioral Therapy | 11 | 2 | 9 | 18.2% |
5wn1g3hv | Generators that read | 11 | 0 | 11 | 0.0% |
8636p2dz | Identifying and Planning for Individualized Change: Patient-Provider Collaboration Using Lightweight Food Diaries in Healthy Eating and Irritable Bowel Syndrome. | 11 | 3 | 8 | 27.3% |
868144wt | Being Social in VR Meetings: A Landscape Analysis of Current Tools | 11 | 0 | 11 | 0.0% |
60h562kw | Addressing the fundamental tension of PCGML with discriminative learning | 10 | 3 | 7 | 30.0% |
6kz4n4ht | CogMod: Simulating Human Information Processing Limitation While Driving | 10 | 0 | 10 | 0.0% |
9781s0h6 | RuleVis: Constructing Patterns and Rules for Rule-Based Models | 10 | 0 | 10 | 0.0% |
7fk528sz | NeuroCave: A web-based immersive visualization platform for exploring connectome datasets | 9 | 1 | 8 | 11.1% |
Note: Due to the evolving nature of web traffic, the data presented here should be considered approximate and subject to revision. Learn more.