Assemblage is an artistic practice where found, or unrelated objects and different materials are juxtaposed to result in new entities, which often suggest non-linear narratives, poetic meanings, and new symbols. The ideas and methods of assemblage widely emerged during the early twentieth century in the early stages of modernism and were closely connected to modern art movements such as Cubism, Surrealism, and Dada. Nowadays, images are programmable databases that are increasingly networked with the advent of operative images and machinic vision, offering new ways to conceptualize assemblages based on authorship, connectivity, data-driven forms, materials, and chance and choice operations. In the field of new media art, few interactive artificial intelligent visual works address the changing
notion of images through assembling image data as a real-time generative experience that emphasizes collective voices from artists, intelligent machines, and participants. In this context, I conduct practice-based research and propose a methodology for A Speculative Assemblage: transform the image-making process into a real-time visual experience in an artist-machine-participants collaborative manner. This dissertation proposes interdisciplinary and critical design research, which is at the intersection of experimental visualization, interactive AI art, and immersive media design. This research is demonstrated through three core interactive AI artworks (Cangjie's Poetry, LAVIN, and RAY), along with five preliminary research: image-based immersive art projects ( Fantastic Shredder, Repository, Borrowed Scenery, Astro, and Volume of Voids ). A novel design methodology and conceptual framework are presented to integrate intersections of the real and the virtual through the current methods to engage machine vision in relation to human perception and the impact of automation on originality.