In order to creatively interact with robots we need to
understand how creative thinkers work with objects to explore
new ideas physically. Our approach involves comparing the
model-making strategies of architects with students to expose
the creative extras architects bring to working with physical
models. To study this we coded students and architects
performing a design task. Architects differed from students
along three dimensions. First, architects were more selective;
they used fewer blocks overall and fewer variations. Second,
architects appear to think more about spatial relationships and
material constraints. Lastly, architects more often experiment
with re-orientations: they position a block one way to see its
relations to its neighbors; they reposition it another way to see
how that changes how things look and feel. These findings
suggest that designers interact with the material more
effectively than students. This embodied know-how is
something next generation robots can support and possibly
enhance.