Re:Cycle is a generative ambient video art piece based on nature imagery captured in the Canadian Rocky Mountains. Ambient video is designed to play in the background of our lives. An ambient video work is difficult to create - it can never require our attention, but must always rewards attention when offered. A central aesthetic challenge for this form is that it must also support repeated viewing. Re:Cycle relies on a generative recombinant strategy for ongoing variability, and therefore a higher replayability factor. It does so through the use of two randomaccess databases: one database of video clips, and another of video transition effects. The piece will run indefinitely, joining clips and transitions from the two databases in randomly varied combinations.
Generative ambient video is an art form that draws upon the continuing proliferation and increased sophistication of technology as a supporting condition. Ambient video benefits from the ongoing distribution of ever-larger and improved video screens. Generative ambient video is more easily realized within a culture where computation, like the large video screen, is also becoming more ubiquitous.
A series of related creative decisions gave Re:Cycle its final shape. The decisions all wrestled with variations on a single problem: how to find an appropriate balance between aesthetic control on the one hand, and variability/re-playability on the other. The paper concludes with a description of future work to be done on the project, including the use of metadata to improve video flow and sequencing coherence.