Chess research provides rich data for testing
computational models of human memory. This paper
presents a model which shares several common
concepts with an earlier attempt (Simon & Gilmartin,
1973), but features several new attributes: dynamic
short-term memory , recursive chunking, more
sophisticated perceptual mechanisms and use of a
retrieval structure (Chase & Ericsson, 1982).
Simulations of data from three experiments are
presented: 1) differentia] recall of random and g a m e
positions; 2) recall of several boards presented in
short succession; 3) recall of positions modified by
mirror image reflection about various axes. The
model fits the data reasonably well, although some
empirical phenomena are not captured by it. At a
theoretical level, the conceptualization of the internal
representation and its relation with the retrieval
structure needs further refinement.