It Comes In Waves is a narrative-based Twine game prototype about being an essential worker during the ongoing pandemic. It takes as its focus the role social class plays in relation to COVID-19 protocols surrounding workplaces and the subsequent effects these have on everyday life. You play as Beattie, a low-paid caregiver at two different long-term care facilities during the first few months of the pandemic, navigating the challenges of trying to stay safe while doing her two jobs and maintaining social contact with her friends and family. There were two central design goals for the game: first to show how social class inflects our daily experiences, including our employment prospects, opportunities in life, living experiences, and hopes for the future; and second to avoid the trap of becoming either an “empathy machine” or a misery simulator.