Video games are failure-rich spaces that provide a unique lens
into how individuals react to failure in challenging
environments. In this study, we utilize Cuphead, a notoriously
challenging video game to demonstrate a unique behaviorally
driven approach to understanding how an individual reacts to
failure. Using measures of mastery orientation and data-driven
retrospective interviews, we show that individuals who exhibit
more mastery-oriented behaviors and more mastery-oriented
behaviors before a helpless-behavior are more likely to show a
higher game mastery orientation score, and that individuals that
abandon a level before completion are more likely to show a
lower game mastery orientation score. This introduces video
games as a fruitful environment for understanding mastery
orientation, a behaviorally driven approach to understanding
how individuals react to failure, and provides a glimpse into
how individuals react to failure in a challenging video game.