Cafeteria
(set: $moves to $moves + 1)
(if: $moves is 3) [A body has already been decapitated. You see it lying in the middle of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves is 9) [You see a dead body in the back of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves % 15 is 0) [Another astronaut has been killed off.
[[Report the body?->Emergency Meeting]] or Leave it?(set: $killCount to $killCount+1)]
(if: $moves is 6) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
(if: $moves is 14) [(print: $inventory's 3rd) is running circles around you. [Nah it's probably fine]. Quick get [[outta here->Electrical]]]
(if: $moves is 16) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
[[Medbay]]
[[Storage]]
[[Weapons]]
[[Emergency Meeting]]
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")]
[[Map]]
==>
Tasks:
(print: $bag's 1st)
(print: $bag's (2))
(print: $bag's (3))
(print: $bag's (4))
(print: $bag's (5))
(random: 1, 9)Storage
(set: $moves to $moves + 1)
(if: $moves is 3) [A body has already been decapitated. You see it lying in the middle of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves is 9) [You see a dead body in the back of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves % 15 is 0) [Another astronaut has been killed off.
[[Report the body?->Emergency Meeting]] or Leave it?(set: $killCount to $killCount+1)]
(if: $moves is 6) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
(if: $moves is 14) [(print: $inventory's 3rd) is running circles around you. [Nah it's probably fine]. Quick get [[outta here->Electrical]]]
(if: $moves is 16) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
[[Electrical]]
[[Cafeteria]]
[[Admin]]
[[Communications]]
[[Shields]]
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")]
[[Map]]
==>
Tasks:
(print: $bag's 1st)
(print: $bag's (2))
(print: $bag's (3))
(print: $bag's (4))
(print: $bag's (5))Weapons
(set: $moves to $moves + 1)
(if: $moves is 3) [A body has already been decapitated. You see it lying in the middle of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves is 9) [You see a dead body in the back of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves % 15 is 0) [Another astronaut has been killed off.
[[Report the body?->Emergency Meeting]] or Leave it?(set: $killCount to $killCount+1)]
(if: $moves is 6) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
(if: $moves is 14) [(print: $inventory's 3rd) is running circles around you. [Nah it's probably fine]. Quick get [[outta here->Electrical]]]
(if: $moves is 16) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
Get closer to [[asteroid blaster]]
Get closer to [[upload data]]
[[Shields]]
[[O2]]
[[Navigation]]
[[Cafeteria]]
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")]
[[Map]]
==>
Tasks:
(print: $bag's 1st)
(print: $bag's (2))
(print: $bag's (3))
(print: $bag's (4))
(print: $bag's (5))
Upper Engine
(set: $moves to $moves + 1)
(if: $moves is 3) [A body has already been decapitated. You see it lying in the middle of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves is 9) [You see a dead body in the back of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves % 15 is 0) [Another astronaut has been killed off.
[[Report the body?->Emergency Meeting]] or Leave it?(set: $killCount to $killCount+1)]
(if: $moves is 6) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
(if: $moves is 14) [(print: $inventory's 3rd) is running circles around you. [Nah it's probably fine]. Quick get [[outta here->Electrical]]]
(if: $moves is 16) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
Get closer to [[upper engine panel]]
[[Medbay]]
[[Lower Engine]]
[[Reactor Room]]
[[Security]]
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")]
[[Map]]
==>
Tasks:
(print: $bag's 1st)
(print: $bag's (2))
(print: $bag's (3))
(print: $bag's (4))
(print: $bag's (5))
Reactor room
(set: $moves to $moves + 1)
(if: $moves is 3) [A body has already been decapitated. You see it lying in the middle of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves is 9) [You see a dead body in the back of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves % 15 is 0) [Another astronaut has been killed off.
[[Report the body?->Emergency Meeting]] or Leave it?(set: $killCount to $killCount+1)]
(if: $moves is 6) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
(if: $moves is 14) [(print: $inventory's 3rd) is running circles around you. [Nah it's probably fine]. Quick get [[outta here->Electrical]]]
(if: $moves is 16) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
Get closer to [[Reactor]]
[[Security]]
[[Upper Engine]]
[[Lower Engine]]
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")]
[[Map]]
==>
Tasks:
(print: $bag's 1st)
(print: $bag's (2))
(print: $bag's (3))
(print: $bag's (4))
(print: $bag's (5))Security
(set: $moves to $moves + 1)
(if: $moves is 3) [A body has already been decapitated. You see it lying in the middle of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves is 9) [You see a dead body in the back of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves % 15 is 0) [Another astronaut has been killed off.
[[Report the body?->Emergency Meeting]] or Leave it?(set: $killCount to $killCount+1)]
(if: $moves is 6) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
(if: $moves is 14) [(print: $inventory's 3rd) is running circles around you. [Nah it's probably fine]. Quick get [[outta here->Electrical]]]
(if: $moves is 16) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
Watch security [[cams]]
[[Reactor Room]]
[[Upper Engine]]
[[Lower Engine]]
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")]
[[Map]]
==>
Tasks:
(print: $bag's 1st)
(print: $bag's (2))
(print: $bag's (3))
(print: $bag's (4))
(print: $bag's (5))Lower Engine
(set: $moves to $moves + 1)
(if: $moves is 3) [A body has already been decapitated. You see it lying in the middle of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves is 9) [You see a dead body in the back of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves % 15 is 0) [Another astronaut has been killed off.
[[Report the body?->Emergency Meeting]] or Leave it?(set: $killCount to $killCount+1)]
(if: $moves is 6) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
(if: $moves is 14) [(print: $inventory's 3rd) is running circles around you. [Nah it's probably fine]. Quick get [[outta here->Electrical]]]
(if: $moves is 16) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
Move towards [[lower engine panel]]
[[Upper Engine]]
[[Reactor Room]]
[[Security]]
[[Electrical]]
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")]
[[Map]]
==>
Tasks:
(print: $bag's 1st)
(print: $bag's (2))
(print: $bag's (3))
(print: $bag's (4))
(print: $bag's (5))O2
(set: $moves to $moves + 1)
(if: $moves is 3) [A body has already been decapitated. You see it lying in the middle of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves is 9) [You see a dead body in the back of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves % 15 is 0) [Another astronaut has been killed off.
[[Report the body?->Emergency Meeting]] or Leave it?(set: $killCount to $killCount+1)]
(if: $moves is 6) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
(if: $moves is 14) [(print: $inventory's 3rd) is running circles around you. [Nah it's probably fine]. Quick get [[outta here->Electrical]]]
(if: $moves is 16) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
Walk towards [[O2 filter]]
[[Navigation]]
[[Weapons]]
[[Shields]]
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")]
[[Map]]
==>
Tasks:
(print: $bag's 1st)
(print: $bag's (2))
(print: $bag's (3))
(print: $bag's (4))
(print: $bag's (5))Medbay
(set: $moves to $moves + 1)
(if: $moves is 3) [A body has already been decapitated. You see it lying in the middle of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves is 9) [You see a dead body in the back of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves % 15 is 0) [Another astronaut has been killed off.
[[Report the body?->Emergency Meeting]] or Leave it?(set: $killCount to $killCount+1)]
(if: $moves is 6) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
(if: $moves is 14) [(print: $inventory's 3rd) is running circles around you. [Nah it's probably fine]. Quick get [[outta here->Electrical]]]
(if: $moves is 16) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
[[Upper Engine]]
[[Cafeteria]]
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")]
[[Map]]
==>
Tasks:
(print: $bag's 1st)
(print: $bag's (2))
(print: $bag's (3))
(print: $bag's (4))
(print: $bag's (5))Electrical
(set: $moves to $moves + 1)
(if: $moves is 3) [A body has already been decapitated. You see it lying in the middle of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves is 9) [You see a dead body in the back of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves % 15 is 0) [Another astronaut has been killed off.
[[Report the body?->Emergency Meeting]] or Leave it?(set: $killCount to $killCount+1)]
(if: $moves is 6) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
(if: $moves is 14) [(print: $inventory's 3rd) is running circles around you. [Nah it's probably fine]. Quick get [[outta here->Electrical]]]
(if: $moves is 16) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
Walk over to [[wiring panel]]
[[Lower Engine]]
[[Storage]]
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")]
[[Map]]
==>
Tasks:
(print: $bag's 1st)
(print: $bag's (2))
(print: $bag's (3))
(print: $bag's (4))
(print: $bag's (5))Navigation
(set: $moves to $moves + 1)
(if: $moves is 3) [A body has already been decapitated. You see it lying in the middle of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves is 9) [You see a dead body in the back of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves % 15 is 0) [Another astronaut has been killed off.
[[Report the body?->Emergency Meeting]] or Leave it?(set: $killCount to $killCount+1)]
(if: $moves is 6) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
(if: $moves is 14) [(print: $inventory's 3rd) is running circles around you. [Nah it's probably fine]. Quick get [[outta here->Electrical]]]
(if: $moves is 16) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
Move towards [[steering wheel]]
[[O2]]
[[Weapons]]
[[Shields]]
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")]
[[Map]]
==>
Tasks:
(print: $bag's 1st)
(print: $bag's (2))
(print: $bag's (3))
(print: $bag's (4))
(print: $bag's (5))Communications
(set: $moves to $moves + 1)
(if: $moves is 3) [A body has already been decapitated. You see it lying in the middle of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves is 9) [You see a dead body in the back of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves % 15 is 0) [Another astronaut has been killed off.
[[Report the body?->Emergency Meeting]] or Leave it?(set: $killCount to $killCount+1)]
(if: $moves is 6) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
(if: $moves is 14) [(print: $inventory's 3rd) is running circles around you. [Nah it's probably fine]. Quick get [[outta here->Electrical]]]
(if: $moves is 16) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
Move towards [[communications panel]]
[[Storage]]
[[Shields]]
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")]
[[Map]]
==>
Tasks:
(print: $bag's 1st)
(print: $bag's (2))
(print: $bag's (3))
(print: $bag's (4))
(print: $bag's (5))Admin
(set: $moves to $moves + 1)
(if: $moves is 3) [A body has already been decapitated. You see it lying in the middle of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves is 9) [You see a dead body in the back of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves % 15 is 0) [Another astronaut has been killed off.
[[Report the body?->Emergency Meeting]] or Leave it?(set: $killCount to $killCount+1)]
(if: $moves is 6) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
(if: $moves is 14) [(print: $inventory's 3rd) is running circles around you. [Nah it's probably fine]. Quick get [[outta here->Electrical]]]
(if: $moves is 16) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
Walk towards [[card swiper]]
[[Cafeteria]]
[[Storage]]
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")]
[[Map]]
==>
Tasks:
(print: $bag's 1st)
(print: $bag's (2))
(print: $bag's (3))
(print: $bag's (4))
(print: $bag's (5))Shields
(set: $moves to $moves + 1)
(if: $moves is 3) [A body has already been decapitated. You see it lying in the middle of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves is 9) [You see a dead body in the back of the room. What do you do? (set: $killCount to $killCount+1)
[[Report the body?->Emergency Meeting]] or Leave it?]
(else-if: $moves % 15 is 0) [Another astronaut has been killed off.
[[Report the body?->Emergency Meeting]] or Leave it?(set: $killCount to $killCount+1)]
(if: $moves is 6) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
(if: $moves is 14) [(print: $inventory's 3rd) is running circles around you. [Nah it's probably fine]. Quick get [[outta here->Electrical]]]
(if: $moves is 16) [(print: $inventory's 1st) keeps looping back and forth and looking towards you. [[Nah it's probably fine->Defeat]] Quick get [[outta here->Electrical]]]
Get closer to [[shield controls]]
[[Weapons]]
[[O2]]
[[Navigation]]
[[Storage]]
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")]
[[Map]]
==>
Tasks:
(print: $bag's 1st)
(print: $bag's (2))
(print: $bag's (3))
(print: $bag's (4))
(print: $bag's (5))Welcome!
If you've played some Among Us before, imagine that you're a player who's just starting out.
This will be similar to the mobile game. You will be onboard a ship with 10 other astronauts, and if you're a crewmate then your job is to complete all your tasks on the ship before the imposters kill everyone off.
If you haven't played Among Us before, feel free to try it out before playing this. It's available for Apple, Android, and pc.
Good luck!
Pick your character color:
(text-colour: blue)[[blue->CrewmateB]]
(text-colour: red)[[red->CrewmateR]]
(text-colour: Green)[[green->CrewmateG]]
(text-colour: cyan)[[cyan->CrewmateC]]
(text-colour: magenta)[[magenta->CrewmateM]]
(text-colour: yellow)[[yellow->CrewmateY]]
(text-colour: #edd1a1)[[beige->CrewmateBb]]
(text-colour: #ffb5cb)[[pink->CrewmateP]]
(text-colour: purple)[[purple->CrewmatePp]]
(text-colour: lime)[[lime->CrewmateL]]
(set: $killCount to 0)
(set: $moves to 0)
(set: $inventory to (shuffled: "blue", "red", "green", "cyan", "magenta", "yellow", "beige", "pink", "purple", "lime"))
(set: $impostorsC to 2)
(set: $impostorsN to (a: $inventory's 1st, $inventory's 2nd))
(set: $bag to (shuffled: "Divert Power to Upper Engine", "Fix Wiring", "Divert Power to Lower Engine", "Swipe Card", "Fix Communications", "Start Reactor", "Clear Asteroids", "Upload Data", "Prime Shields", "Clean O2 Filter", "Stabilize Steering"))
(set: $pool to (shuffled: "cyan is sus", "I was doing wires", ".....", "I saw him standing on top of a vent", "sdjgoiaeghi9284y8uihni%$*(ioajaoihiewhnkapolairh9hawjnvjkamneiprhiughnipqwierthreijnearfaofhawepoiawsiefhpawep9gioarnarhgolkaiorga98rghiakrksf", "I was doing medbay", "I was in electrical", "It's not me", "lol", "How though?", "I was at electrical", "red is sus", "Unless it was a double kill", "I saw someone vent", "We still need to do tasks", "Let's just vote someone out", "I was just at O2", "yellow is sus", "What?", "I was scared and hid in a corner", "That's sus", "I was doing the steering wheel thing", "Let's stick together", "Couldn't see anything on cams", "Did nobody see that?", "I was doing wires", "I was the farthest away", "I hate this game", ">:)", ".....", "I was afk 'cause I was eating ramen", "Nah", "But the lights though", "I trust", "I was with purple recently", "I was starting the reactor", "The Demons toldt me to", "I did some tasks", "pink is sus", "I was uploading data", "What happened? I was afk", "Wait, who was at electrical?", "Guys?", "green is sus", "I was doing asteroids", "Everyone stay in groups", "I couldn't swipe card", "That's sus"))
(set: $remain to 10 - $killCount)
(print: $inventory's (1)): (print: $pool's (1))
(print: $inventory's (2)): (print: $pool's (2))
(print: $inventory's (3)): (print: $pool's (3))
(print: $inventory's (4)): (print: $pool's (4))
(print: $inventory's (5)): (print: $pool's (5))
(print: $inventory's (6)): (print: $pool's (6))
(print: $inventory's (7)): (print: $pool's (7))
(print: $inventory's (8)): (print: $pool's (8))
(print: $inventory's (9)): (print: $pool's (9))
Vote (text-colour: blue)[[Blue]]
Vote (text-colour: red)[[Red]]
Vote (text-colour: Green)[[Green]]
Vote (text-colour: cyan)[[Cyan]]
Vote (text-colour: magenta)[[Magenta]]
Vote (text-colour: yellow)[[Yellow]]
Vote (text-colour: #edd1a1)[[Beige]]
Vote (text-colour: #ffb5cb)[[Pink]]
Vote (text-colour: purple)[[Purple]]
Vote (text-colour: lime)[[Lime]]
There are $remain remaining
[[Skip Vote->Cafeteria]]
(set: $pool to (shuffled: "cyan is sus", "I was doing wires", ".....", "I saw him standing on top of a vent", "sdjgoiaeghi9284y8uihni%$*(ioajaoihiewhnkapolairh9hawjnvjkamneiprhiughnipqwierthreijnearfaofhawepoiawsiefhpawep9gioarnarhgolkaiorga98rghiakrksf", "I was doing medbay", "I was in electrical", "It's not me", "lol", "How though?", "I was at electrical", "red is sus", "Unless it was a double kill", "I saw someone vent", "We still need to do tasks", "Let's just vote someone out", "I was just at O2", "yellow is sus", "What?", "I was scared and hid in a corner", "That's sus", "I was doing the steering wheel thing", "Let's stick together", "Couldn't see anything on cams", "Did nobody see that?", "I was doing wires", "I was the farthest away", "I hate this game", ">:)", ".....", "I was afk 'cause I was eating ramen", "Nah", "But the lights though", "I trust", "I was with purple recently", "I was starting the reactor", "The Demons toldt me to", "I did some tasks", "pink is sus", "I was uploading data", "What happened? I was afk", "Wait, who was at electrical?", "Guys?", "green is sus", "I was doing asteroids", "Everyone stay in groups", "I couldn't swipe card", "That's sus"))
[[Upper Engine]]
red wires(click-replace: "red wires") [] (align:"==><=") [blue wires]
(click-replace: "blue wires") []
yellow wires(click-replace: "yellow wires") [] (align:"==><=") [purple wires]
(click-replace: "purple wires") []
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")]
[[Lower Engine]]
red wires(click-replace: "red wires") [] (align:"==><=") [blue wires]
(click-replace: "blue wires") []
yellow wires(click-replace: "yellow wires") [] (align:"==><=") [purple wires]
(click-replace: "purple wires") []
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")][[Reactor Room]]
beep(click-replace: "beep") []
boop(click-replace: "boop") []
beeep(click-replace: "beeep") []
beeep :)(click-replace: "beeep :)") []
bop(click-replace: "bop") []
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")][[Security]]
Nothing suspicious... yet
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")][[Electrical]]
red wires(click-replace: "red wires") [] (align:"==><=") [blue wires]
(click-replace: "blue wires") []
yellow wires(click-replace: "yellow wires") [] (align:"==><=") [purple wires]
(click-replace: "purple wires") []
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")][[Weapons]]
asteroid here(click-replace: "asteroid here") []
asteroid there(click-replace: "asteroid there") []
blast this(click-replace: "blast this") []
this one too(click-replace: "this one too") []
last one(click-replace: "last one") []
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")][[Navigation]]
(align:"==><=") [Steer wheel N](click-replace: "Steer wheel N") []
Steer wheel W(click-replace: "Steer wheel W") []
(align:"=========><=") [Steer wheel E](click-replace: "Steer wheel E") []
(align:"==><=") [Steer wheel S](click-replace: "Steer wheel S") []
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")][[Shields]]
Starting to shield
primed1(click-replace: "primed1") []
primed2(click-replace: "primed2") []
primed3(click-replace: "primed3") []
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")][[O2]]
pull leaves(click-replace: "pull leaves") []
pull leaves(click-replace: "pull leaves") []
pull leaves(click-replace: "pull leaves") []
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")][[Admin]]
(align:"==><=") [swipe me](mouseover-replace: "swipe me") []
(align:"==><=") [swiipe](mouseover-replace: "swiipe") []
(align:"==><=") [keep swipe](mouseover-replace: "keep swipe") []
(align:"==><=") [swiiipe](mouseover-replace: "swiiipe") []
(align:"==><=") [swipee](mouseover-replace: "swipee") []
(align:"==><=") [last one](mouseover-replace: "last one") []
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")][[Communications]]
upload data(click-replace: "upload data") []
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")]
[[Cafeteria]]
[[Upper Engine]]
[[Lower Engine]]
[[Weapons]]
[[Shields]]
[[Electrical]][[Weapons]]
upload data(click-replace: "upload data") []
(if: $killCount >= 5) [Someone called an (link-goto: "Emergency Meeting")]
(if: $moves is 12) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 24) [Someone called an (link-goto: "Emergency Meeting")]
(else-if: $moves is 36) [Someone called an (link-goto: "Emergency Meeting")]Blue was ejected
(set: $killCount to $killCount + 1)
(set: $inventory to $inventory - (a: "blue"))
(if: $impostorsN contains "blue") [[Continue->Blue2]]
(if: $impostorsC is 0) (link-goto: "Victory")
(if: $impostorsN contains "blue") [$impostorsC impostor remains]
[[Continue->Cafeteria]]
(if: $impostorsC is 2 and $killCount is 6) (link-goto: "Defeat")
(if: $impostorsC is 1 and $killCount > 7) (link-goto: "Defeat")Red was ejected
(set: $killCount to $killCount + 1)
(set: $inventory to $inventory - (a: "red"))
(if: $impostorsN contains "red") [[Continue->Red2]]
(if: $impostorsC is 0) (link-goto: "Victory")
(if: $impostorsN contains "red") [$impostorsC impostor remains]
[[Continue->Cafeteria]]
(if: $impostorsC is 2 and $killCount is 6) (link-goto: "Defeat")
(if: $impostorsC is 1 and $killCount > 7) (link-goto: "Defeat")Green was ejected
(set: $killCount to $killCount + 1)
(set: $inventory to $inventory - (a: "green"))
(if: $impostorsN contains "green") [[Continue->Green2]]
(if: $impostorsC is 0) (link-goto: "Victory")
(if: $impostorsN contains "green") [$impostorsC impostor remains]
[[Continue->Cafeteria]]
(if: $impostorsC is 2 and $killCount is 6) (link-goto: "Defeat")
(if: $impostorsC is 1 and $killCount > 7) (link-goto: "Defeat")Cyan was ejected
(set: $killCount to $killCount + 1)
(set: $inventory to $inventory - (a: "cyan"))
(if: $impostorsN contains "cyan") [[Continue->Cyan2]]
(if: $impostorsC is 0) (link-goto: "Victory")
(if: $impostorsN contains "cyan") [$impostorsC impostor remains]
[[Continue->Cafeteria]]
(if: $impostorsC is 2 and $killCount is 6) (link-goto: "Defeat")
(if: $impostorsC is 1 and $killCount > 7) (link-goto: "Defeat")Magenta was ejected
(set: $killCount to $killCount + 1)
(set: $inventory to $inventory - (a: "magenta"))
(if: $impostorsN contains "magenta") [[Continue->Magenta2]]
(if: $impostorsC is 0) (link-goto: "Victory")
(if: $impostorsN contains "magenta") [$impostorsC impostor remains]
[[Continue->Cafeteria]]
(if: $impostorsC is 2 and $killCount is 6) (link-goto: "Defeat")
(if: $impostorsC is 1 and $killCount > 7) (link-goto: "Defeat")Yellow was ejected
(set: $killCount to $killCount + 1)
(set: $inventory to $inventory - (a: "yellow"))
(if: $impostorsN contains "yellow") [[Continue->Yellow2]]
(if: $impostorsC is 0) (link-goto: "Victory")
(if: $impostorsN contains "yellow") [$impostorsC impostor remains]
[[Continue->Cafeteria]]
(if: $impostorsC is 2 and $killCount is 6) (link-goto: "Defeat")
(if: $impostorsC is 1 and $killCount > 7) (link-goto: "Defeat")Beige was ejected
(set: $killCount to $killCount + 1)
(set: $inventory to $inventory - (a: "beige"))
(if: $impostorsN contains "beige") [[Continue->Beige2]]
(if: $impostorsC is 0) (link-goto: "Victory")
(if: $impostorsN contains "beige") [$impostorsC impostor remains]
[[Continue->Cafeteria]]
(if: $impostorsC is 2 and $killCount is 6) (link-goto: "Defeat")
(if: $impostorsC is 1 and $killCount > 7) (link-goto: "Defeat")Pink was ejected
(set: $killCount to $killCount + 1)
(set: $inventory to $inventory - (a: "pink"))
(if: $impostorsN contains "pink") [[Continue->Pink2]]
(if: $impostorsC is 0) (link-goto: "Victory")
(if: $impostorsN contains "pink") [$impostorsC impostor remains]
[[Continue->Cafeteria]]
(if: $impostorsC is 2 and $killCount is 6) (link-goto: "Defeat")
(if: $impostorsC is 1 and $killCount > 7) (link-goto: "Defeat")Purple was ejected
(set: $killCount to $killCount + 1)
(set: $inventory to $inventory - (a: "puple"))
(if: $impostorsN contains "purple") [[Continue->Purple2]]
(if: $impostorsC is 0) (link-goto: "Victory")
(if: $impostorsN contains "purple") [$impostorsC impostor remains]
[[Continue->Cafeteria]]
(if: $impostorsC is 2 and $killCount is 6) (link-goto: "Defeat")
(if: $impostorsC is 1 and $killCount > 7) (link-goto: "Defeat")Lime was ejected
(set: $killCount to $killCount + 1)
(set: $inventory to $inventory - (a: "lime"))
(if: $impostorsN contains "lime") [[Continue->Lime2]]
(if: $impostorsC is 0) (link-goto: "Victory")
(if: $impostorsN contains "lime") [$impostorsC impostor remains]
[[Continue->Cafeteria]]
(if: $impostorsC is 2 and $killCount is 6) (link-goto: "Defeat")
(if: $impostorsC is 1 and $killCount > 7) (link-goto: "Defeat")(set: $inventory to $inventory - (a: "blue"))
[[Continue->Cafeteria]]
(set: $inventory to $inventory - (a: "red"))
[[Continue->Cafeteria]]
(set: $inventory to $inventory - (a: "green"))
[[Continue->Cafeteria]]
(set: $inventory to $inventory - (a: "cyan"))
[[Continue->Cafeteria]]
(set: $inventory to $inventory - (a: "magenta"))
[[Continue->Cafeteria]]
(set: $inventory to $inventory - (a: "lime"))
[[Continue->Cafeteria]]
(set: $inventory to $inventory - (a: "purple"))
[[Continue->Cafeteria]]
(set: $inventory to $inventory - (a: "pink"))
[[Continue->Cafeteria]]
(set: $inventory to $inventory - (a: "beige"))
[[Continue->Cafeteria]]
(set: $inventory to $inventory - (a: "yellow"))
[[Continue->Cafeteria]]
[[Continue->Cafeteria]]
(set: $impostorsC -= 1)
(if: $impostorsC is 0) (link-goto: "Victory") [[Continue->Cafeteria]]
(set: $impostorsC -= 1)
(if: $impostorsC is 0) (link-goto: "Victory") [[Continue->Cafeteria]]
(set: $impostorsC -= 1)
(if: $impostorsC is 0) (link-goto: "Victory") [[Continue->Cafeteria]]
(set: $impostorsC -= 1)
(if: $impostorsC is 0) (link-goto: "Victory") [[Continue->Cafeteria]]
(set: $impostorsC -= 1)
(if: $impostorsC is 0) (link-goto: "Victory") [[Continue->Cafeteria]]
(set: $impostorsC -= 1)
(if: $impostorsC is 0) (link-goto: "Victory") [[Continue->Cafeteria]]
(set: $impostorsC -= 1)
(if: $impostorsC is 0) (link-goto: "Victory") [[Continue->Cafeteria]]
(set: $impostorsC -= 1)
(if: $impostorsC is 0) (link-goto: "Victory") [[Continue->Cafeteria]]
(set: $impostorsC -= 1)
(if: $impostorsC is 0) (link-goto: "Victory") [[Continue->Cafeteria]]
(set: $impostorsC -= 1)
(if: $impostorsC is 0) (link-goto: "Victory")