There is nothing around you except all-encompassing darkness.
(link: "Stay silent")[You feel as if there is a presence watching you from the shadows, but can see nothing.]
[[Call out into the darkness]]
(set: $inv to (a:))
(set: $lsupport to (true))
(set: $gas to (true))
(set: $mpower to (false))
(set: $brokantenna to (true))
(set: $reactorseal to (true))
(set: $comms to (false))
(set: $commr to (false))
(set: $reactorcond to (false))
(set: $tfound to false)(link: "Is anybody there?")[You try your best to cry out with all your might, but it feels as though the darkness itself is absorbing the sound of your voice, leaving you so utterly alone.
A red glow appears in the distance. Although it is rather dim, the light is blindingly bright compared to the suffocating darkness.
(link: "Look away")[You try your best to look away, but no matter where you turn, the light follows.]
[[Walk towards the light]]
[[Walk towards the light]]
[[Walk towards the light]]]You start walking towards the distant glow, it seems to be getting closer, but it feels as if the darkness is restraining you, slowing you down.
(link: "Strain against the darkness")[You feel your body lighten as you try to pull free of the darkness' grasp.
(link: "An memory briefly flashes into your mind")[A blood-red mist clouds your vision, and you hear nothing but the roar of flames and distant screams.
You attempt to shake off the memory, but no matter how hard you try to put it out of your head, the experience is burned into your memory.
[[Move on]]]]You keep walking towards the glow, but it doesn't seem that you have gotten any closer.
(link: "Keep walking")[As you continue to walk, fragments of more memories come to you:
A test(mouseover-replace: "A test")[Vague images and sounds come to you. It seems to be an experiment of some sort, but you are unable to make out any distinct details.]
A picture(mouseover-replace: "A picture")[The image of a picture comes to your mind, it appears to have been a group picture, but the faces of the people involved remain indistinct.]
The noise(mouseover-replace: "The noise")[Faint voices in the distance. The only thing you can make out is the tone(click: "tone")[: screaming? pleading? You cannot really tell, but you know it isn't pleasant.
As you try to shake off the confusion and myriad of emotions that inexplicably fill your body, the glow suddenly grows blinding, filling your entire field of vision.
[[Shield your eyes]]]]]Even as you cover your eyes, your vision is tinged a deep blood red. A single [object]<o| appears in the center of your vision. (click: ?o)[
It appears to be a large metal and glass tube of some sort, or is it a pod? You can make out something indistinct within the object.
[[Touch the pod]]
[[Touch the pod]]
[[Touch the pod]]]Again you are plunged into darkness, but something is [different]<d| this time. (click: ?d)[
You feel cold, so indescribably cold, as if something has reached within you and frozen your soul itself.
[[Wake up]]]A painfully blinding light fills your eyes.
(link: "Cover your eyes")[You try your best to shield your eyes from the light, but your body feels so heavy that you cannot bring yourself to move a muscle. Your eyes, however, are able to move freely in their sockets.
(link: "Look around")[Your eyes dart around a relatively spacious, sterile room. Several banks of blinking machinery and monitors line part of the room's white walls, with locked cabinets containing what look to be various chemicals and other substances.
It appears that a couple other pods are to your left and right, but from what you can tell they appear to all be empty.
As your other senses begin to return, the cold returns, chilling you to the bone. However, it feels as if the interior of the pod is beginning to warm up.
(mouse-over: "warm up")[A voice rings out but it sounds metallic, almost monotone, an artificial intelligence or automated message?
"Cryogenic system failure, emergency release system activating in 5...
4...
3...
2...
1..."
The pod begins to noticeably begin to warm, until finally the glass canopy opens up in front of you.
[[Step out of the pod|Finally Awake]]
]]]As you exit the pod, your body remains heavy from just waking up, causing your bare feet to slip on the smooth floor of white tiles.
Thankfully, it seems that your unceremonious landing did not damage your body too severely, other than an unpleasant bruise on your right elbow.
Fortunately for you, you'll probably survive.
[[Get up|The Medbay]]You are standing in a room that serves as the installation's medical bay. If the numerous monitors and array of medical equipment and drugs didn't make it fairly obvious, the letters "MEDICAL BAY" stencilled on the upper part of the wall definitely would.
A large window takes up most of the wall opposite the door, surrounded on either side by a number of locked cabinets containing medical supplies.
(if: $inv contains "Doctor's labcoat")[]
(else:)[A white labcoat hangs from a hook beside the door. After seeing it, you notice you aren't actually wearing anything aside from some plain medical scrubs, and the air conditioning is making you rather chilly. (click: "labcoat")
[You take the labcoat off the hook and slip it on. (set: $inv to $inv + (a: "Doctor's labcoat"))]]
[[Check the computer desk|The Medbay - Computer Desk]]
[[Try to open the cabinets|The Medbay - Cabinets]]
[[Step into the hallway|Main Hallway - Midsection]](if: $inv contains "Doctor's labcoat")[You are standing in the main hallway that mostly encircles the central part of the station, allowing access to the numerous rooms on the perimeter.
This particular section of hallway allows access to the Medbay and the Laboratory.
[[Enter the Medical Bay|The Medbay]]
[[Walk into the Laboratory|The Lab]]
[[Walk down the hallway to the right|Main Hallway - Right 1]]
[[Walk down the hallway to the left|Main Hallway - Left 1]]](else:)[You're freezing, and it's not like you would be able to force yourself to go outside without wearing anything. Is there something around that you could put on?
[[Return to the Medical Bay|The Medbay]]]The station's scientists appear to have been in the middle of conducting numerous different experiments during their time on the station, judging from the stacks of lab reports and the variety of scientific equipment scattered about the various lab tables in the center of the room.
Shelves of various chemicals and reagents line the nearby walls of the room, whereas the majority of the far wall are taken up by a number of lockers, lab safety equipment, and a sealed door.
[[Look through the lab reports|The Lab - Reports]]
[[Enter the sealed room|The Lab - Room Door]]
[[Check the lockers|The Lab - Lockers]]
[[Walk back into the hallway|Main Hallway - Midsection]]You are standing in the main hallway that mostly encircles the central part of the station, allowing access to the numerous rooms on the perimeter.
This section of hallway links to the aeroponics bay and the common room.
[[Enter the aeroponics bay|Aeroponics Bay]]
[[Open the door to the common room|Common Room]]
[[Walk down the hallway to the right|Main Hallway - Right 2]]
[[Walk down the hallway to the left|Main Hallway - Midsection]]You are standing in the main hallway that mostly encircles the central part of the station, allowing access to the numerous rooms on the perimeter. This particular section of hallway allows access to the Reactor room and the primary Airlock. (if: $gas is true)[However, the air beyond the threshold of this particular section of hallway is filled with a bright green gas, blocking both of the doors and choking the hallway further down.](else:)[]
(if: $gas is true)[(if: $inv contains "respirator and eye protection")[[[Walk towards the airlock|The Airlock]]](else:)[[[Walk towards the airlock|Death - Gas]]]
(if: $inv contains "respirator and eye protection")[[[Enter the reactor room|Reactor Door]]](else:)[[[Enter the reactor room|Death - Gas]]]]
(else:)[[[Walk towards the airlock|The Airlock]]
[[Enter the reactor room|Reactor Door]]]
[[Walk down the hallway to the right|Main Hallway - Midsection]]
(if: $gas is true)[(if: $inv contains "respirator and eye protection")[[[Walk down the hallway to the left|Main Hallway - Left 2]]](else:)[[[Walk down the hallway to the left|Death - Gas]]]](else:)[[[Walk down the hallway to the left|Main Hallway - Left 2]]]You sit down at the chair in front of the desk.
Several different papers and pamphlets lie scattered across the desk.
(click: "papers and pamphlets")[(display: "desk")]
(if: $inv contains "somebody's password")[The large computer monitor in front of you blinks incessantly, almost impatiently, waiting for you to input a password. Acting on a hunch, you pull out the password you found in the coat pocket and [[type it in|The Medbay - Computer]].](else:)[The large computer monitor in front of you blinks incessantly, almost impatiently, waiting for you to input a password.]
[[Stand up|The Medbay]](if: $inv contains "Doctor's keychain")[The key you found in the pocket of the doctor's labcoat easily fits into the locks on all the cabinets lining the wall.
(if: $inv contains "Suture Kit")[You've already removed all the supplies you know you could use from these cabinets. Messing around with those chemicals does not seem like a good idea, especially since you don't know what any of them do.](else:)[After rifling through the cabinets for some time, avoiding the many vials of various unknown chemicals and drugs lining the shelves, you find a number of useful items, namely a roll of gauze and a suture kit. (set: $inv to $inv + (a: "roll of Gauze", "Suture Kit"))]](else:)[The cabinets are all locked. There must be a key somewhere, but where?]
[[Close the Cabinets|The Medbay]](if: $inv contains "Scientist's keycard")[(if: $inv contains "respirator and eye protection")[The lockers lie open, but it seems that you don't really need any of the items left in them, unless you want to eat a week-old half-eaten banana.](else:)[You swipe the keycard using the keycard reader by the lockers, and with a click and a hiss the locks holding them shut disengage. It seems that most of them contain personal effects and lab materials, but a respirator and lab goggles hang from a hook in one of the lockers next to the sealed door, and a stack of spare filters lie on a shelf in the locker nearby.(set: $inv to $inv + (a: "respirator and eye protection"))]]
(else:)[You walk over to one of the lockers and try to open it with all your strength, but the lock holds fast. It seems that you need a keycard of some sort in order to unlock them and get to whatever's inside.]
[[Step away from the lockers|The Lab]](if: $lsupport is true)[The first thing you notice as you enter the hydroponics bay is the humidity in the air from the light misting of water that continuously hydrates and delivers nutrients to the copious aeroponics basins around the room.
The next thing you notice, unfortunately, is the smell.]
(else:)[When the life support systems were shut off, it absolutely devastated the aeroponics bay, the plants rapidly withering away as the atmosphere was evacuated from the entire station.]
A body in a lab coat lies on the floor on the far side of the room. From the looks of the various papers that lie scattered around the floor and the body's attire, this individual was formerly a scientist.
(if: $inv contains "Scientist's keycard")[]
(else:)[It seems as if there's something in the labcoat's front pocket.
(click: "front pocket")[After lifting the body slightly to get at the pocket, you fish around for a while before retreiving a keycard. (set: $inv to $inv + (a: "Scientist's keycard"))]]
[[Examine the body|Aeroponics Bay - Corpse]]
[[Walk back into the hallway|Main Hallway - Right 1]]The flickering lights of the common room make it difficult to make out anything in the room, but during the periods of illumination you can catch a glimpse of two bodies in the room.
One, an individual in a lab coat, lies slumped face-down against a table in the center of the room, a pool of dried blood beneath their head. The other body lies on the floor by the wall, wearing what looks to be a security officer's uniform. Overturned chairs and tables suggest that there was a struggle in the room. A broken steak knife lies on the ground next to the security officer.
(if: $inv contains "bloodstained pipe" or $mpower is true)[]
(else:)[A short section of metal piping, caked with blood, lies on the floor by the door. It appears as though whoever killed these people used it as a weapon.
(click: "section of metal piping")[
You pick the pipe off the floor, pieces dried blood flaking off and sticking to your hands. Maybe it'll be useful for something later? (set: $inv to $inv + (a: "bloodstained pipe"))]]
[[Examine the bodies|Common Room - Corpses]]
[[Return to the hallway|Main Hallway - Right 1]]You are standing in the main hallway that mostly encircles the central part of the station, allowing access to the numerous rooms on the perimeter.
This section of hallway is characterized by a single locked door leading to the security and surveillance room.
[[Enter the security room|Security]]
[[Move back down the hallway|Main Hallway - Right 1]](if: $gas is true)[You move through the gas to the door leading to the primary airlock, your respirator and eye protection allowing you to avoid any negative effects from the gas.](else:)[]
You step into the corridor connecting to the station's primary airlock. There's not much here, given it's essentially a large mostly-cylindrical metal tube linking to the airlock and various escape pods.
(if: $inv contains "Plasma Cutter")[]
(else:)[An EVA suit sits by the airlock chamber door, with a plasma cutter lies on the ground nearby. It seems that this was the suit primarily used during station maintenance. (set: $inv to $inv + (a: "Plasma Cutter", "EVA suit")) (set: $SIntegrity = 0)]
[[Board an escape pod|Escape Pod]]
[[Cycle the airlock|The Airlock - Going Out]]
[[Step back into the hallway|Main Hallway - Left 1]](if: $reactorseal is true)[
(if: $inv contains "Plasma Cutter")[
(if: $gas is true)[You move through the gas to the door leading to the station's reactor room, your respirator and eye protection allowing you to avoid any negative effects from the gas. You pull on the door handles to no avail, before noticing that the door has been welded shut from the inside. Luckily, you have a plasma cutter that you picked up earlier.
[[Cut the door open|Death - Explosion]]]
(else:)[You move through the gas to the door leading to the station's reactor room, your respirator and eye protection allowing you to avoid any negative effects from the gas. You pull on the door handles to no avail, before noticing that the door has been welded shut from the inside. Luckily, you have a plasma cutter that you picked up earlier.
Use the plasma cutter on the door
(click: "Use the plasma cutter on the door")[
You fire up the plasma cutter and apply it to the door, tracing a large rectangle that you think should be large enough to step through without too much difficulty.
Finally, with a swift kick to the center of the door, the panel flies into the dimly-lit bowels of the reactor room, landing on the far side of the room with a loud clang. (set: $reactorseal to false)
[[Step through the hole|Reactor Room]]]]]
(else:)[You move through the gas to the door leading to the station's reactor room, your respirator and eye protection allowing you to avoid any negative effects from the gas. You pull on the door handles to no avail, before noticing that the door has been welded shut from the inside.]]
(else:)[The reactor room is accessible - given that you cut a roughly person-sized hole in the door. [[Step through the hole|Reactor Room]]]
[[Move back into the hallway|Main Hallway - Left 1]]You are standing in the main hallway that mostly encircles the central part of the station, allowing access to the numerous rooms on the perimeter.
This particular section of hallway allows access to the Communications room and the life support systems.
(if: $gas is true)[]
[[Enter the communications room|Communications]]
[[Enter Life Support|Life Support]]
[[Walk down the hallway to the right|Main Hallway - Left 1]]The security and surveillance room is one of the smallest rooms in the station, seeing as it's not much larger than the surveillance terminal that sits against the wall opposite the door.
From the looks of some of the monitors, the security system has managed to record a few "incidents" on the cameras. Unfortunately, it seems that most of the more recent and older security footage.
[[Check the security footage|Security - Computers]]
[[Step back into the hallway|Main Hallway - Right 2]]The security system has managed to record a number of incidents from cameras in the various rooms around the station.
December 3, 1057:
[[Incident #00061 - 17:29 - Reactor|Incident - Reactor]]
[[Incident #00062 - 17:35 - Aeroponics Bay|Incident - Aeroponics]]
[[Incident #00063 - 17:44 - Common Room|Incident - Common Room]]
[[Incident #00064 - 17:58 - Life Support|Incident - Life Support]]
ERROR - CAMERAS IN SECTIONS 1 AND 2 ARE BEING OBSTRUCTED, PLEASE SEND MAINTENANCE PERSONNEL TO RECTIFY THE PROBLEM
[[Incident #00065 - 18:23 - Medical Bay|Incident - Medical Bay]]
END OF LOG
[[Stand up|Security]](if: $comms is false)[
The room is completely dark and silent, but the small amount of light filtering into the room from the open doorway allows you to see the arrays of recording and communications equipment, all dormant. A large lever is attached to one of the large consoles on the far wall, which looks to be a power switch.
(click: "power switch")[
(if: $mpower is true)[
(if: $brokantenna is true)[You pull the lever, causing screens to light up all across the room.
Attempt to contact the outside world
(click: "Attempt to contact the outside world")[After scanning through the different FTL communication frequencies on a nearby console, however, you are met with nothing but silence and occasional unintelligible static. In frustration, you cut power to the system, plunging the room back into darkness.]]
(else:)[As you flip the switch to power up the communications equipment, consoles light up all across the room. (set: $comms to true) You can hear the faint chatter of many different voices as each terminal connects to its respective channel.
[[Wonderful.|Communications]]]]
(else:)[You flip the switch to power up the communications equipment, only to be met with sporadic flashes as a couple screens in the room flicker. After standing for some time in silence, you are again plunged into darkness as whatever little power being routed to the room is automatically cut.]]]
(if: $comms is true)[
The room is lit by the glow from the various monitors around the room, and the faint sound of chatter comes from the headset left discarded on the floor.
The body of a female crew member lies slumped over one of the far consoles, a stream of dried blood has trickled from her mouth and pooled under her head. Judging from her uniform, she was formerly the station's communications technician.
The screen of a large terminal mounted to your left blinks impatiently, as if beckoning you to check it.
[[Examine the body|Communications - Corpse]]
[[Check the terminal|Communications Log]]
[[Activate the emergency distress beacon|Beacon Activation]]]
[[Move back into the hallway|Main Hallway - Left 2]](if: $gas is true)[The gas is thickest in this room. It appears that most of the gas is coming from a malfunctioning air recycling unit.
Unfortunately, you don't possess the technical know-how to fix the machinery, nor do you think that there's a manual on "how to fix a malfunctioning air recycler" conveniently placed nearby.
(if: $inv contains "EVA suit")[Fortunately, you do know how to [[flip a switch.|Life Support Deactivated]]]
(else:)[Of course, you could always just [[flip the switch|Death - Exposure]] and turn everything off.]]
(else:)[The room is eerily silent, as every single machine that kept the life support systems functional have shut down, and it's unlikely that without following the proper startup procedures that they'll ever start up again.]
[[Return to the hallway|Main Hallway - Left 2]]You activate the station's universal distress beacon, beginning a broadcast over every single FTL comms channel that the station's equipment can access.
Now all you can do is wait for someone to come rescue you, although judging from all the self-sufficient systems on the station it seems to be rather remote.
[[Wait for rescue|Escape]](if: $inv contains "Scientist's keycard")[(if: $lsupport is false)[You scan the keycard using the card reader beside the sealed door and the lock disengages, allowing the door to swing open. It seems that the air pressure within the lab was forcing the door shut. [[Step into the sealed room|The Lab - Sealed Room]]](else:)[You scan the keycard using the card reader beside the sealed door and the lock disengages. However, when you try to open the door, it doesn't budge. Perhaps there's something you missed? While you ponder this point, you hear a loud click as the locking mechanism reengages.]]
(else:)[You try to pull the door open, but it doesn't budge. Only then do you notice the keycard reader beside the door. It figures that they wouldn't just let anybody waltz into somewhere they conduct more sensitive experiments.]
[[Back to the lab|The Lab]](if: (passage:)'s name is "inventory")[<!--Do nothing-->]
(else-if: (passage:)'s tags contains "noinv")[<!--Do nothing-->]
(else:)[Check your [[inventory]].](if: $inv's length > 0)[Your infentory contains a (print: $inv.join(", ")).]
(else:)[Your inventory is empty.]
(click: "Doctor's labcoat")[(display: "labcoat")]
(click: "Doctor's keychain")[A single key on a lanyard that you found in the pocket of the labcoat you are currently wearing. It should be able to unlock something.]
(click: "EVA suit")[(display: "EVA")]
(link-goto: "Exit Inventory", (history:)'s last)The labcoat you are wearing is in good condition, but judging from the fraying on the edges of the coat, it's rather old.
The nameplate on the ID badge attached to the coat's left breast pocket reads "Dr. Anderson".
(if: $inv contains "Doctor's keychain")[]
(else:)[You can feel something in the labcoat's right pocket.](click:"right pocket")[ You stick your hand into the pocket, fishing around for a bit before feeling something in your hand. It seems to have been a keychain belonging to whoever owned this coat. (set: $inv to $inv + (a: "Doctor's keychain"))
Aside from the keychain, it appears that they also wrote a password for something onto a piece of paper that they then stuffed into their pocket.
(set: $inv to $inv + (a: "somebody's password"))]The computer's date display reads "December 10, 2057".
There's not much on this computer that can easily be accessed, as most of the folders it's owner was using to store files are protected by additional passwords.
However, it does seem that there is a single document that they hadn't finished or had simply forgotten to store away before logging off.
(click: "document")[(display: "document")]
[[Log off|The Medbay - Computer Desk]]After looking over a few papers containing information on things from different prescriptions to delivery reports from the quartermasters' office.
One pamphlet in particular catches your eye as appearing both more touristy and much older than the other papers on the desk. It appears to have been a recruitment pamphlet for staff on the space station that you have woken up on.The word processor installed on the computer starts up and displays what appears to be sections of a personal logbook in front of you.
November 26, 2057
(click: "November 26, 2057")[The supply ship brought in a new patient earlier today. I wasn't really expecting anybody new to come along, since the station's already crewed to capacity, but it seems that the shuttle guys came across this guy alone in an escape pod near the wreckage of a small freighter at the edge of the system. As the station's only trained medical professional, I couldn't really turn them down, so I'm going to conduct some tests to see what's wrong with them.]
November 28, 2057
(click: "November 28, 2057")[Despite appearing to have been in relatively good shape given the situation the supply guys said they found them in, the patient's health rapidly deteriorated the day after they arrived. I've never seen something like this happen before, so I'm going to consult with the guys from the lab to see if they can find something that I haven't.]
December 1, 2057
(click: "December 1, 2057")[The patient passed away at 11:00 last night. I've tried every single test that I could think of, but all of them have found nothing abnormal about their condition. We'll have to perform an autopsy to find out what happened, so I'm taking the cadaver to the lab later today to examine it.]You step over to the stack of lab reports and begin to rifle through them, although the density of scientific jargon and complicated statistics in the reports make them difficult to understand in their entirety, so you settle on glancing over the titles and abstracts of each report.
Most of them are rather benign, regarding subjects such as the presence of organics in the atmosphere of the gas giant over which the station is orbiting, or experiments on the plants in the hydroponics bay.
However, one report in particular catches your eye.
(click: "one report")
[December 3, 2057 - Subject Autopsy Report(click: "December 3, 2057 - Subject Autopsy Report")[
Anderson brought the body of that new patient he got during the last supply run in yesterday, told us to help him perform an autopsy on the poor bastard. Everything seemed pretty normal until we got to opening up the subject's head.
There was some sort of growth attached to the back of the subject's brain, clinging onto the thing using a few dozen filaments that spread through the entire nervous system, like roots masquerading as human nerve fibers. We tried removing it but Anderson freaked out and told us to seal off the room and begin decontamination procedures immediately, so that's what we did.
No idea why he started panicking like that, since that thing was probably already dead, but I'm not the one with medical training here so I'm not going to question it.
- Doctor Li]]
[[Put the papers back|The Lab]]This room appears to have once been an extension of the lab, with additional shelves and tables. However, almost every single surface in the room has been covered by fleshy tendrils and clumps of organic matter. At its center is a large mass of flesh, attached to what might've once been an operating table of some description.
The whole thing seems to have perished however, as the wall on the far side of the room has been partially sheared open, exposing the entire room to hard vacuum. Some of the tendrils must have worked their way into the outer wall of the station, perhaps to siphon power from the main lines running around the perimeter, and eventually managed to tear the exterior hull open after it grew too large.
What IS this thing? (set: $tfound to true)
[[Back into the lab|The Lab]]You hold your breath and attempt to enter the gas. As you enter the contaminated atmosphere, the gas begins to burn your eyes.
Soon enough, the pain and tears have completely blinded you, and you have no idea which way to go in order to get back to fresh air.
Eventually, you are unable to hold your breath any longer, and involuntarily gasp for breath, inhaling copious amounts of the noxious gas. From the burning in your throat and lungs, and the fact that you have collapsed to the floor inhaling more poison with every breath, things don't look good.
Your vision begins to dim, and your consciousness slips away. (set: $death to "Gas")
[[...|End - Death]]As you turn on the plasma cutter in order to cut the door open, the white-hot plasma immediately ignites the gas around you in a massive explosion.
(if: $inv contains "EVA suit")[Although you were wearing an EVA suit, it wasn't nearly enough to protect you from the searing heat and powerful pressure wave, which both killed you instantly and blew a massive hole in the side of the station.] (else:)[The searing heat and powerful pressure wave produced by the explosion killed you instantly and blew a massive hole in the station.] (set: $death to "Explosion")
[[...|End - Death]](if: $mpower is false)[The dim emergency lights mounted on the ceiling and walls of the cavernous reactor room cast barely enough light to make out the details within the room. From the looks of things, the main reactor is offline, but the auxiliary power banks are still functional, according to the monitoring displays on the right side of the room.]
(else:)[The low hum of the main fusion reactor fills the brightly-lit room, the oversized powerplant providing copious amounts of power to the rest of the station.]
A body lies on the floor of the reactor room by the control console, dried blood and foam caking his lower face. (if: $inv contains "Welding Torch")[](else:)[A welding torch lies on the ground nearby. It appears that he attempted to escape from something, or someone, by running into the reactor room and quickly welding the door shut behind him. Unfortunately, it doesn't seem to have been enough to stop the toxic gas coming from the life support system from getting in.]
(click:"welding torch")[You pick up the welding torch and store it away. It doesn't seem like he's going to miss it. (set: $inv to $inv + (a: "Welding Torch"))]
[[Check on the body|Reactor Room - Corpse]]
[[Examine the main reactor|Reactor Room - Reactor]]
[[Step back into the hallway|Main Hallway - Left 1]]As you enter the escape pods, you discover that every single one of them has had their wiring tampered with, completely disabling the emergency launch systems.
Either somebody was performing maintenance on the wiring of these capsules, or somebody didn't want anybody to leave the station.
At least it seems that the life support systems of the individual escape pods are still functional, and their emergency supplies untouched, so you could probably survive for some time if you had to.
[[Step back into the airlock corridor|The Airlock]](if: $mpower is false)[You attempt to access the airlock chamber in order to enter and depressurize it in order to access the station's exterior. However, it seems that for whatever reason there is not enough power to access the airlock.
[[Step back into the airlock corridor|The Airlock]]]
(else:)[
(if: $SIntegrity > 0)[
(if: $lsupport is false)[You enter the airlock chamber and initiate the cycling procedure in order to access the station's exterior. After some time, the exterior door opens. [[Step into the void|The Station - Exterior]]
[[Step back into the airlock corridor|The Airlock]]]
(else:)[
You enter the airlock chamber and initiate the cycling procedure in order to access the station's exterior. After some time the air is pumped out of the chamber, leaving it eerily silent, and the exterior door opens. [[Step into the void|The Station - Exterior]]
[[Step back into the airlock corridor|The Airlock]]]]
(else:)[You enter the airlock chamber and initiate the cycling procedure in order to access the station's exterior. After some time the air is pumped out of the chamber, leaving it eerily silent. Suddenly, you feel the air within your helmet rush out of a number of holes at the back of one of the suit's legs. [[That can't be good|Death - Asphyxiation]]]]You step into space and begin to free-float near the station, its artificial gravity systems no longer pushing you against the floor. The only thing attaching you to the station is the tether used by whoever's conducting maintenance in order to keep themselves from floating away.
(if: $brokantenna is true)[
(if: $inv contains "Welding Torch")[As you look around the exterior of the station around the airlock, you notice that the antenna used to communicate with the outside "world" is broken. The aerials hang loose, connected to the base by only a couple thin wires.
You set to work welding the broken sections of the antenna back together. Although it's not the best, it should be enough to boost the signal so that you can establish contact. Just don't expect the reception to be amazing. (set: $brokantenna to false)]
(else:)[As you look around the exterior of the station around the airlock, you notice that the antenna used to communicate with the outside "world" is broken. The aerials hang loose, connected to the base by only a couple thin wires. Perhaps if it was repaired, you could re-establish contact with the outside?]]
[[Cut yourself loose|Cutting yourself loose]]
[[Enter the airlock|The Airlock - Going in]]You switch the plasma cutter you're holding in your hand on, and apply the cutting flame to the tether, the only lifeline that attaches you to the station.
The torch quickly eats through the synthetic fibers composing the tether, causing it to snap. As you slowly drift away from the station, watching it fade in the distance, you wonder to yourself what it was that caused you to do this, condemning yourself to a slow and excruciating death from asphyxiation or hypothermia, whichever comes first.
Either way, it won't be quick or painless. (set: $death to "Floating")
[[...|End - Death]](if: $lsupport is true)[You enter the airlock and initiate the cycling procedure, waiting for a few minutes as the chamber repressurizes.]
(else:)[You enter the airlock and initiate the cycling procedure, but since the internal pressure of the station is also a vacuum, the interior door opens immediately.]
[[Step into the airlock corridor|The Airlock]]As you frantically attempt to reach the panel in order to cycle the airlock again, the effects of vacuum exposure quickly begin to set in and your consciousness quickly begins to fade.
With the last vestiges of your consciousness leaving you, the last thought that goes through your head is if you could've done anything to prevent this from happening. (set: $death to "Asphyxiation")
[[...|End - Death]]A standard-issue EVA suit for station maintenance. It should be able to protect you adequately from the vacuum of space for as long as its batteries and oxygen supply hold out.
(if: $SIntegrity > 0)[]
(else:)[Or it would, if the suit didn't have a number of holes on the back of its left leg. Perhaps you could patch it up with something?
(if: $inv contains "Suture Kit")[You rummage around your bag for something you could use to patch the holes, and pull out the roll of gauze and suture kit. It's not the best, but it should hold for a while. (set: $SIntegrity = 1)]]As you flip the switch to turn off the life support systems, you realize too late that it might not have been the best idea. As you attempt to prevent the machines from stopping, you hear a high pitched whine as the ventilation system automatically kicks in to evacuate the station of all atmosphere.
Of all times for the internal contamination sensors to work, it had to be now. As you slowly succumb to vacuum exposure, you wonder if you could've done things differently. (set: $death to "Exposure")
[[...|End - Death]](if: $SIntegrity > 0)[As you flip the switch, the beeping and whirring sounds in the room abruptly cease as the machinery spools down. These noises are replaced almost immediately with the sound of the ventilation system venting the contaminated atmosphere into space. It seems that only now the internal sensors have discovered something wrong. (set: $lsupport to false)(set: $gas to false) [[Return to the hallway|Main Hallway - Left 2]]]
(else:)[As you flip the switch, the beeping and whirring sounds in the room abruptly cease as the machinery spools down. These noises are replaced almost immediately with the sound of the ventilation system venting the contaminated atmosphere into space. It seems that only now the internal sensors have discovered something wrong.
You've turned around and are halfway to the door back to the hallway when you notice that your breathing apparatus isn't working. With horror, you check your suit's oxygen levels only to discover that your tanks are empty.[[This isn't good.|Death - Suffocation]]]As you gasp for breath, exposing your body to nothing but the hard vacuum of space, your consciousness begins to slowly fade away. If only you'd discovered there was something wrong with your suit earlier, things might have turned out differently.(set: $death to "Suffocation")
[[...|End - Death]]The body of the scientist in this room seems to have experienced some accelerated decomposition due to the high humidity and temperatures in the room. From the sight of their severely mutilated head and the rather large puddle of blood, it seems her assailant bludgeoned them to death from behind and kept viciously attacking her as they lay on the ground.
The nametag on her labcoat reads "Doctor Li".
[[Pay your respects and leave the body alone|Aeroponics Bay]]Both bodies appear to be in early stages of decomposition, which isn't surprising given that they have probably been dead for some time.
The scientist appears to have been bludgeoned to death from behind with a blunt object, likely the heavy section of pipe you found in this room. The nametag on his labcoat reads "Doctor Velazquez".
Relatively little blood has accumulated around the security officer's body, but judging from the state of the room and the light injuries all over his body, he got into a scuffle with his assailant. It didn't end very well for him however, as it appears his windpipe has been crushed, causing him to asphyxiate. The nametag on his uniform reads "Officer Dietrich".
[[Pay your respects and leave the bodies alone|Common Room]]This individual's body is in relatively good condition, granted that they have been dead for around a week or so. She appears to have been the station's communications technician, at least before the gas got to her.
The nametag on her uniform reads "Sarah Evans".
[[Pay your respects and leave the body alone|Communications]](if: $commr is false)[A message is printed at the top of the screen: "1 unread message".]
(else:)[A message is printed at the top of the screen: "No unread messages".]
It appears that the terminal serves to record every communication received by the station from the outside world over the previous week. However, it seems that the antenna had been damaged sometime before you woke up, as the most recent communication was recorded several days ago, the rest having been automatically erased.
Luytjen, Cmdr C-12998 - Received December 6, 2057
(click: "Luytjen, Cmdr - Shuttle C12998 - Received December 5, 2057")[
(set: $commr to true)
December 4, 2057
Sarah, the quartermaster back at Centauri Station received your request earlier and he's furious. Where do you guys think we can get that kind of equipment on such short notice? We don't have spares for sensitive machinery like that just lying on a shelf somewhere. It'll take us at least two weeks get the parts ordered and deliver them to you, so you'll have to make do with what you have for the time being.
Business aside, how are the rest of the crew doing? It's been a while since the last rotation, and I heard that your doctor... what was his name again, Anderson? Didn't you say he locked himself in the Medical Bay for some reason? Can't have the doc out of action for too long, so keep an eye on him.
- Commander Luytjen, Supply Ship C-12998]
[[Step away from the terminal|Communications]](if: $tfound is false)[You approach the panel that is used to activate the station's universal distress beacon. If you activate it now, it'll probably take at least a week for help to arrive. However, you can't help but notice the nagging feeling in the back of your head that you're missing something.
Will you [[activate the beacon|Beacon Activated]]?]
(else-if: $tfound is true)[You approach the panel that is used to activate the station's universal distress beacon. The sight of the dead creature in that sealed lab room is burned into your memory. Did that thing manage to spread elsewhere in the station? If you activate the beacon now, it'll probably take at least a week for help to arrive. Hopefully they'll make it in time.
Will you [[activate the beacon|Beacon Activated]]?]
[[Step away from the beacon|Communications]]This body is in relatively good shape, disregarding the large amount of blood and foam caking their lower face. From his clothing you judge that he must have been an engineer of some description. It appears that although he managed to weld the door shut, enough space was left between the door and the doorframe to allow the gas that was in the hallway to seep through, slowly killing the poor man.
The nametag on his jumpsuit reads "Pavel Ivanovich"
[[Pay your respects and leave the bodies alone|Reactor Room]](if: $reactorcond is false)[As you look over the reactor's diagnostic display, you spot a failure in the primary coolant delivery system. After studying the diagram you look over the reactor itself, and indeed a modestly-sized section of piping is missing from one of the maintenance panels in the wall near the reactor.
From the system log, it seems that the automated valves prevented too much coolant from leaking out of the system, and enough remained in the reactor for it to continue running for the next couple hours.
(if: $inv contains "bloodstained pipe")[Install the section of bloodstained pipe
(click: "Install the section of bloodstained pipe")[
You fit the section of bloodstained pipe that you found in the common room in the gap in the cooling system, and find that it was cleanly cut away from the cooling system as a whole.
Thankfully, it shouldn't take too long to fix, now that you have both the missing pipe and a welding tool.
...
After a short period of work and ensuring that the section fit flush with the rest of the rest of the cooling system, you go through the procedure to reactivate the main reactor on the diagnostic screen.
Finally, with a satisfying whirr and hum, the reactor comes to life, the lights noticeably brightening in the room.(set: $reactorcond to true)(set: $mpower to true)]]]
(else:)[The reactor's diagnostic display shows that all systems are running nominally, other than the fact that the supply of fusion fuel cells is running low and a recorded power spike from section 3 a couple days ago.]
[[Step away from the reactor|Reactor Room]]Are you sure you want to cut yourself loose? The EVA suit you're wearing isn't equipped with a maneuvering thruster pack, so you'll most certainly begin to drift off into the empty void of space.
[[Cut yourself loose|Death - Floating]]
[[On second thought, this is definitely NOT a good idea|The Station - Exterior]]Centauri Station - December 23, 1057
It has been several days since the hulk of supply shuttle C12998 was found drifting on the edges of the system, and salvage tugs have managed to pull the vessel back into dock.
The last transmission we received from them was on December 16, when they reported that they found the research station in the orbit of the gas giant Rokon to have been completely depressurized. (if: $death is "Explosion")[A massive explosion apparently destroyed sections 1 and 2 of the station, and heavily damaged section 3. As a result, the bodies of Doctor Anderson, Sarah Evans, and Pavel Ivanovich have not been recovered. The bodies of the other crew members, however, were taken aboard the vessel to be autopsied before we lost contact with them.](else-if: $death is "Asphyxiation" or $death is "Suffocation" or $death is "Gas" or $death is "Exposure")[The bodies of all 6 crew members were recovered and taken aboard the vessel to be autopsied before we lost contact with them.
Now, according to members of the tugs that boarded the shuttle to bring it back to the Station, the vessel's crew have all been found dead except for Commander Luytjens, who was found wandering the halls in a shocked daze. Strangely, it seems as though he was unable to remember who or where he was.](else-if: $death is "Floating")[The bodies of 5 of the station's 6 crew members, with the exception of Doctor Anderson, were recovered and taken aboard the vessel to be autopsied before we lost contact with them. The Doctor's disappearance is mysterious, particularly since none of the escape pods were launched, and the only way for him to have left the station was if he had managed to space himself.
Now, according to members of the tugs that boarded the shuttle to bring it back to the Station, the vessel's crew have all been found dead except for Commander Luytjens, who was found wandering the halls in a shocked daze. Strangely, it seems as though he was unable to remember who or where he was.]
Hopefully we'll be able to come to the bottom of this mystery soon.
- Commander Raha, Dockmaster - Centauri Station
THE ENDSecurity footage shows an individual wearing an EVA suit entering the reactor room holding what looks to be a plasma cutter. After using the tool to cut a piece of metal pipe from the reactor's cooling system, the individual yanks the section loose and leaves the room at approximately 17:31.
[[Return to the main security monitor|Security - Computers]]Security footage shows a member of the station's science staff looking over the aeroponics basins in the center of the room, appearing to have been taking notes. The person in the EVA suit enters the room from the hallway, the sliding door having barely even shut before they viciously attack the scientist from behind using a section of pipe.
Even after the scientist goes down, the other individual continues to attack them until their head is more or less unrecognizable. At approximately 17:42, they stand up and leave the aeroponics bay.
[[Return to the main security monitor|Security - Computers]]Security footage shows the other member of the station's science staff and the security officer engaging in conversation in the common room. At about 17:45, the lights in the room begin to flicker.
The security officer stands up and walks over to the electrical box on the far side of the room while the scientist looks about nervously, neither of them noticing the person in an EVA suit entering the room with a bloody pipe.
It's over for the scientist in a matter of seconds, as the mystery individual hits them over the head with the pipe. However, the security officer hears the noise created by the attack and engages in a scuffle with the assailant, grabbing a knife from a nearby table and managing to slash at the leg of their suit. Eventually, however, his assailant manages to pin him to the ground and suffocate him by pressing the pipe against his throat. At around 17:55, they exit the room, leaving it in shambles.
[[Return to the main security monitor|Security - Computers]]An individual wearing an EVA suit steps into the life support room and appears to survey the equipment within after flipping a pair of switches.
At approximately 18:01 they approach the air scrubber unit for sections 1 and 2 and began to kick at the canisters of chemicals used to treat the air, eventually rupturing them and causing the ventilation system to begin spraying the resulting noxious gas into the affected sections, before immediately leaving the room. At exactly 18:04 the gas has gotten too thick for the cameras to observe anything.
[[Return to the main security monitor|Security - Computers]]An individual in a labcoat limps into the medical bay and locks the door from the inside before removing their labcoat and hanging it on a hook by the door. It appears that they have sustained an injury to one of their legs, as it is bleeding quite a bit.
However, the individual, most likely Doctor Anderson, then moves to the computer and appears to have activated a program of some sort before logging off and entering one of the medical cryopods. Complete suspended animation is recorded to have happened at around 18:35.
Could it be that you're actually Doctor Anderson? Why then can you not remember anything from before you woke up earlier today? And more importantly, who was that mysterious assailant and where did they go?
[[Return to the main security monitor|Security - Computers]]You sought refuge in one of the escape pods. Although its electronics were tampered with, preventing it from actually launching, the pod's life support system and supplies were more than enough to sustain a single individual.
A few days pass, but it feels as if it's been months as you sit alone in the capsule, when the blindingly bright beam of a spotlight illuminates the cabin through the pod's tiny window. You quickly grab the signaling beam that was included in the capsule's supply cache and flash a signal back at them.
[[Finally, rescue has come|End]]Centauri Station - December 23, 1057
It has been several days since the hulk of supply shuttle C12998 was found drifting on the edges of the system, and salvage tugs have managed to pull the vessel back into dock.
The last transmission we received from them was on December 16, when they reported that they found the research station in the orbit of the gas giant Rokon to have been completely depressurized. They found Doctor Anderson, the station's doctor and only survivor from the crew of 6, huddled alone in an escape pod. The bodies of the remaining crew members were also recovered, and have been confirmed to be the victims of foul play.
Now, according to members of the tugs that boarded the shuttle to bring it back to the Station, the crew of the shuttle have met a similarly grisly fate, with the bodies of all crew members except for Commander Luytjens and Anderson accounted for. However, they were unable to get into the sealed medical bay, as the tugs don't come equipped with heavy-duty plasma cutters.
Hopefully we'll be able to come to the bottom of this mystery soon.
- Commander Raha, Dockmaster - Centauri Station
THE END