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<<script>>Save.autosave.save("Autosaved Game")<</script>>
<<audio "outside" volume 0.5 loop play>>
Clouds slowly pass by as you look up into the [[sky]].
The sunrays hit your face, giving off a comfortable warmth that radiates from the center of your face down to your neck.
You close your eyes...
A soothing voice tells you to breathe.
[[Take a Deep Breath|story2]]
<<audio "breath1" play>><<audio "outside" volume 0.5 fadeout loop>>
You take a deep breath to grasp the moment, it was peace of mind at it's finest.
Peace...
and quiet...
A lighted marijuana joint sits in between your fingers. Smoke it?
[[Smoke|hitjoint]]
[[Throw it Out|non-smoker]]saved audio
<<cacheaudio "menuTheme" "music/auditone.mp3">> Main Menu music
<<cacheaudio "endingSong" "music/taronBeats.wav">> Ending music
<<cacheaudio "outside" "sounds/outside.mp3">> outside noise
<<cacheaudio "breath1" "sounds/breath1.mp3">> Breath1
<<cacheaudio "outsideBirds" "sounds/outside2.wav">> outsideBirds noise
<<cacheaudio "burningCig1" "sounds/burningCig1.mp3">> burningCigar noise
<<cacheaudio "pockets1" "sounds/pockets1.mp3">> diggingInPockets noise
<<cacheaudio "stepsRun" "sounds/stepsRun.mp3">> Running Footsteps noise
<<cacheaudio "crumple1" "sounds/crumple1.mp3">> Crumpling paper noise
<<cacheaudio "doorOpen1" "sounds/doorOpen1.mp3">> Opening Door noise
<<cacheaudio "doorClose1" "sounds/doorClose1.mp3">> Closing Door noise
<<cacheaudio "classroom1" "sounds/classroom1.mp3">> Classroom noise
<<cacheaudio "whispers1" "sounds/whispers1.mp3">> Whisper noise
<<cacheaudio "lockerRoom" "sounds/locker.mp3">> Lockerroom noise
<<cacheaudio "lighter" "sounds/lighter.mp3">> Lighter noise
<<cacheaudio "vibrate" "sounds/vibrate.mp3">> Phone vibrate noise
<<cacheaudio "stepsWalk" "sounds/stepsWalk.mp3">> walking footsteps noise
<<cacheaudio "heavyBreath" "sounds/heavyBreath.mp3">> Killer breath noise
<<cacheaudio "spiritualWorld" "sounds/spiritualWorld.mp3">> spirit world
<<cacheaudio "knifeDraw" "sounds/knifeDraw.mp3">> Machete draw noise
<<cacheaudio "bodyFall" "sounds/bodyFall.mp3">> Bodyfall noise
<<cacheaudio "bodyFall2" "sounds/bodyFall2.mp3">> Bodyfall 2 noise
<<cacheaudio "slow" "sounds/slow.mp3">> Slow motion noise
<<cacheaudio "tape" "sounds/tape.mp3">> Tape noise
<<cacheaudio "heels" "sounds/heels.wav">> heels noise
Chapter 2 sounds
<<cacheaudio "carStart" "c2Sounds/ignition.wav">> Car starting noise
<<cacheaudio "carDoorOpen" "c2Sounds/carOpen.wav">> Car door Open noise
<<cacheaudio "partyBackground" "c2Sounds/poolParty.wav">> Pool Party noise
<<cacheaudio "gunshots" "c2Sounds/gunshots.wav">> gunshot noise
<<cacheaudio "hospital" "c2Sounds/Hospital.wav">> Hospital background noise
<<cacheaudio "wrapper" "c2Sounds/wrapper.mp3">> wrapper noise
<<cacheaudio "fire" "c2Sounds/fire.wav">> fire noise
<<cacheaudio "hallway" "c2Sounds/hallway.wav">> hallway noise
<<cacheaudio "bry" "music/Bay Lights by Lil Bry.mp3">> radio music
variable indicates that the passage sobers up player by 0.5
<<set $soberUp to true>>
variable indicates how high the player is
<<set $highness to 0>>
variable indicates player's inventory
<<set $pocket to ["lighter", "wallet", "phone", "eyedrops"]>>
variable indicates how much money player has in wallet
<<set $money to 25>>
variable indicates player has used eyedrops
<<set $usedEyedrops to false>>
Variable to show player how high they are
<<set $showHighness to false>>
Variable to tell if player has finished chapter 1
<<set $completedC1 to false>>
Chapter 2
<<set $c2backpackChecked to false>>
<<set $c2tookWeed to false>>
<<set $c2tookLighter to false>>
<<set $c2teacherPockets to false>>
<<set $highness to 2>><<set $soberUp to false>><<audio "outsideBirds" volume 0.2 loop play>><<audio "burningCig1" volume 1 fadeout>>
You take the joint and put it to your mouth.
You inhale the medication and let it sit in your lungs for a few seconds before exhaling it into the air.
You notice everything is a little brighter.
Birds start singing in the distance.
Chirp! Chirp!
A smile widens on your face.
[[Hit the Joint Again|hitjointagain]]
[[Open Your Eyes|story3]]You were about to throw out the joint, but then you realized
"I'm not throwing this away."
<<if visited("non-smoker") <= 1 >> <<elseif visited("non-smoker") == 2 >>You felt a supernatural force hinting you to smoke the joint. Might be the wind, you're not quite sure what it is. <<elseif visited("non-smoker") == 3 >>The joint is taped to your fingers. You can't get rid of it. No, actually it's superglued to your fingers. <<elseif visited("non-smoker") == 4 >> This game is called "<span style="font-weight:bold">Pothead</span> Tales". I made this game so you can play as a pothead. Can you just smoke the joint, so we can progress our story?<<else>><<goto "non-smokerEnd">>
<</if>>
[[Throw it out|non-smoker]]
[[Hit the joint|hitjoint]]/*Debug note: $soberUp must be false upon checking pocket.*/<<audio "pockets1" volume 2 fadeout>>You dig through your pockets to see what you have.
You find the following items:
<<print $pocket>>
Actions:
<<if previous() is "counselor2" or previous() is "walkHome1">><<linkreplace "Look at Phone">>It's a number you don't recognize. [[Pick Up|story19]]<</linkreplace>>
<<elseif $pocket.includes("phone")>><<linkreplace "Look at Phone">><<goto "instagram">><<set $showHighness to false>><</linkreplace>>
<</if>><<if $pocket.includes("eyedrops")>><<linkreplace "Use Eyedrops">>You used the eyedrops. It stings a bit.
(Note: Inventory will update upon clicking/tapping back.)<<set $usedEyedrops to true>><<set $pocket.delete("eyedrops")>><</linkreplace>>
<</if>><<if $pocket.includes("edibles")>><<linkreplace "Eat Edibles">>You ate the edible. Nomnomnom.
(Note: Inventory will update upon clicking/tapping back.)<<if $highness > 6>><<goto "highend">><<else>><<set $highness to 8>><<set $pocket.delete("edibles")>><</if>><</linkreplace>>
<</if>><<linkreplace "Check Wallet">>You opened up your wallet. You have $money dollars. <<if $money < 2>> You're one brokeass pothead. <</if>><</linkreplace>>
<<set $previous to previous()>>
[[Back|$previous][$soberUp to false]]
<<set $previous to previous()>> <<if $highness > 9.9>><<goto "highend">><</if>>
<<if $showHighness is true and passage() isnot "instagram" and passage() isnot "loadGame">>
<html>
<hr></html>Inventory: <<print $pocket>>
<<linkreplace "Look at Phone">><<if passage() is "c2Story9">> It's Eli. [[Pick up|c2eli]]<<else>>[[Instagram|instagram][$showHighness to false]]<</if>><</linkreplace>>
<<linkreplace "Check Wallet">>You opened up your wallet. You have $money dollars. <</linkreplace>>
<<if $pocket.includes("weed")>><<linkreplace "Smoke Weed">><<set $highness += 3>><<audio "burningCig1" volume 1 fadeout>><<set $pocket.splice($pocket.indexOf("weed"),1)>><<script>>state.display(state.active.title, null, "back")<</script>><</linkreplace><</if>>
<<if $pocket.includes("edibles")>><<linkreplace "Eat Edible">><<set $highness += 8>><<audio "wrapper" fadeout>><<set $pocket.splice($pocket.indexOf("edibles"),1)>><<script>>state.display(state.active.title, null, "back")<</script>><</linkreplace>><</if>>
<</if>><</if>>
<<if $previous isnot "pocket">><<set $highness += 1>><</if>><<set $soberUp to false>><<audio "burningCig1" volume 0.5 fadeout>>
<<if $highness >= 4>> Well shit. <</if>>You decide to take another hit. <<if $highness >= 4>>You apparently love to smoke.<</if>>
This time, you hold it in your lungs for a little longer, then exhaled it into the air... again.
<<if $highness is 5 or $highness is 6>> You start to get thirsty. When was the last time you had some water?
<<elseif $highness is 7>> You're really high now.
<<elseif $highness is 8>> You're head is pounding. You might've smoked a bit too much.
<<elseif $highness >= 9>> Paranoia starts to kick in. Your insecurities start weighing on you. You're way too stoned now.
<<else>><</if>>
<<if $highness >= 10>> <<goto "highend">> <</if>>
<<if visited("story3") < 1>>
[[Open Your Eyes|story3]]
<<elseif visited("story4") < 1>>
[[Go to Class|story4]]
<<else>>
There was an error, restart the game. <</if>>
[[Hit the Joint Again|hitjointagain][$previous to "hitjointagain"]]
[[Check Your Pockets|pocket]]
<<set $previous to previous()>>
<<script>>Save.autosave.save("Autosaved Game")<</script>><<set $soberUp to true>>
You open your eyes to find yourself behind a tall portable building.
Doesn't seem like anyone knows you're here, even though you're out in the open.
"Oh shit," you thought to yourself.
"I'm supposed to be in class..."
[[Go to Class|story4]]
[[Hit Joint Again|hitjointagain][$soberUp to false]]
[[Check Your Pockets|pocket][$soberUp to false]]<<if $highness < 1.5>>You are now sober.
<<elseif $highness <= 4 and $highness >= 1.5>>You're a little high, you could use another puff or two.
<<elseif $highness > 4 and $highness <= 6>>You're high. You're also a little thirsty. Cotton mouth probably.
<<elseif $highness > 6 and $highness <= 8>>You're sooooo lit. You find yourself laughing at the dumbest shit.
<<else>>You are too high. Paranoia kicks in. Your insecurities start weighing on your anxieties.
<</if>>
You got so high you knocked out right where you stood.
Your limbs start twitching and foam starts to form around the side of your mouth.
@@color:red;The End.@@
<<link "Restart From Autosave">><<script>>UI.saves()<</script>><<stopallaudio>><</link>>
<<if previous() is "c2pandaCar">><<audio "carStart" volume 1 stop>><<audio "bry" volume 0.1 fadeout>><</if>>
<<set $soberUp to true>><<audio "outsideBirds" fadeout>>
You throw the burnt-out joint into the distance and start walking to your class.
Before you approach the classroom, you hear someone behind you yell out.
"Hey $player!"
[[Ignore|ignoredCall]]
[[Turn Around|story5]]
<span style="text-decoration:underline">Debug Menu</span>
soberUp true/false: <<print $soberUp>> <<textbox "$soberUp" $soberUp>>
Highness level: <<print $highness>> <<textbox "$highness" $highness>>
Inventory: <<print $pocket>> <<textbox "$pocket" $pocket>>
Money: <<print $money>> <<textbox "$money" $money>>
Eyedrops Used: <<print $usedEyedrops>> <<textbox "$usedEyedrops" $usedEyedrops>>
Last Passage: <<print $previous>> <<textbox "$previous" $previous>>
Current Passage: <<print passage()>>
Show Highness(footer): <<print $showHighness>> <<textbox "$showHighness" $showHighness>>
Completed Chapter 1: <<print $completedC1>> <<textbox "$completedC1" $completedC1>>
<<if visited("story6") >= 1 >> Conversation Choice 1: <<print $convo1>> <<textbox "$convo1" $convo1>>
<</if>>
<<click "refresh">>
/% redisplay the currently active passage %/
<<script>>state.display(state.active.title, null, "back")<</script>>
<</click>>
<<if $highness < 0.667>>
<<addclass 'body' 'high1'>>
<<elseif $highness < 1.334>>
<<addclass 'body' 'high2'>>
<<elseif $highness < 2>>
<<addclass 'body' 'high3'>>
<<elseif $highness < 2.668>>
<<addclass 'body' 'high4'>>
<<elseif $highness < 3.335>>
<<addclass 'body' 'high5'>>
<<elseif $highness < 4>>
<<addclass 'body' 'high6'>>
<<elseif $highness < 4.669>>
<<addclass 'body' 'high7'>>
<<elseif $highness < 5.336>>
<<addclass 'body' 'high8'>>
<<elseif $highness < 6>>
<<addclass 'body' 'high9'>>
<<elseif $highness < 6.67>>
<<addclass 'body' 'high10'>>
<<elseif $highness < 7.337>>
<<addclass 'body' 'high11'>>
<<elseif $highness < 8>>
<<addclass 'body' 'high12'>>
<<elseif $highness < 8.671>>
<<addclass 'body' 'high13'>>
<<elseif $highness < 9.338>>
<<addclass 'body' 'high14'>>
<<elseif $highness <= 10>>
<<addclass 'body' 'high15'>>
<</if>>
/*note that 255 / 15 = 17 and note that 10 / 15 = 0.667.
that means every 0.667 highness increases rgb by 17. */<img src="images/clouds.gif" alt="sky">
<<back "Back">>After conflicting thoughts between the two voices in your head settle down, you conclude that these are early signs of schizophrenia.
Was it the weed...?
You open your eyes and throw the joint as far away from you as possible.
After a brief pause, you grab your phone and schedule an appointment with your doctor to have your mental health examined.
"Our next appointment is about a month away..." the voice on the speaker says.
You sighed. "Okay, I'll take it."
You put the phone back in your pocket and walk into the distance, kicking a few pebbles along the way.
@@color:brown;The End.@@
<<link "Restart From Autosave">><<script>>UI.saves()<</script>><</link>><<audio "menuTheme" volume 0.1 loop play>>
<center><font face="Comic Sans MS" size= +7>Pothead Tales</font></center>
<center>Please turn up your sound.</center>
<center>[img[images/wallpaper.jpg][menuSelect]]</center>
Imagine you are a boy. What's your name?
<<textbox "$player" "Stephen" "boyStart2" autofocus>>
Press Enter When Your Done.
<<if previous() is "start1">><<audio "menuTheme" volume 0.1 fadeout>><</if>>
<<if $completedC1 is false>>[[Chapter 1: Discovery|boyStart1]]<<elseif $completedC1 is true>>[[Chapter 2: Causatum|c2Story1]]<<else>><</if>>
<<link "Load Game">><<script>>UI.saves()<</script>><</link>>
<<link "New Game">><<script>>state.restart()<</script>><<goto boyStart1>><</link>><span style="color:brown">DISCLOSURE</span>
Pothead Tales has references to drugs, violence, and gore. The game also contains explict language.
Basically, if you're a kid, you should not continue. Go play on instagram or something.
<<linkreplace "Note to teachers">>If you are a teacher grading this assignment and find the content inappropriate, please speak to me before reporting an incident. I will gladly work out a solution, for example, I can redo the assignment for half the credit. <</linkreplace>>
This game was made for personal and educational purposes.
I also did't make some of the sounds, pictures, or music. Most of which are creative commons, granted permissions, or just my own work.
This game should not be publicly distributed and DEFINITELY shouldn't be sold.
Basically, I have no money. Please don't sue me.
Blah blah blah....
Scroll down to start game.
Hello <<print $player>>!
Hope you're having a nice day. You are about to play a text adventure game called Pothead Tales.
Choose this [[link|tutorial]] to Start a Quick Tutorial
Choose this <<back "link">> to Change Your Name
<<set $pocket.pushUnique("restroom pass")>>
You see a [[kid with a seriously large laptop bag|visualEli][$showHighness to false]] walk toward you. <<if visited("ignoredCall") >= 1>>
"Hahaha, I don't care. Just watch for cameras." <</if>>
He pulls out @@color:red;restrooom pass@@ and hands it to you.
"Hello classmate, I'm Eli! You totally forgot this." [[>>|story6]]<<set $convo1 to 0>>
"I'm $player."
Eli smiles at you and says,
"So, $player, you got a good excuse for taking a 45 minute bathroom break?"
"[[Excuse me? I only took 40 minutes.|story7][$convo1 to 1]]"
"[[Were you stalking me?|story7][$convo1 to 2]]"
"[[What are you doing here?|story7][$convo1 to 3]]"<<if $convo1 is 1>>
"Excuse me? I only took 40 minutes."
"Actually, you took exactly 41 minutes and 23 seconds." he shot back.
<<elseif $convo1 is 2>>
"Were you stalking me?"
"Whoa there, I'm watching your back. I rewired the camera footage of you smoking. Security would've jumped on you right away."
"There were no cameras." You say as you crossed your arms.
<<elseif $convo1 is 3>>
"What are you doing here?"
"I'm looking out for you. I rewired the camera footage of you smoking. Security would've took you in quick."
<</if>>
Eli pulls out his laptop and plays footage of you smoking. [[>>|story8]]<<set $soberUp to true>>"Where did this come from?" you asked, scratching your head.
Eli starts trailing off about technology and hacking or something. You can't really keep up.
[[Go to Class|story9]]
[[Ask to Clarify|eliTalking]]
[[Check Your Pockets|pocket][$soberUp to false]]<<audio "classroom1" volume 0.3 loop play>><<audio "doorOpen1" volume 0.5 play>>
You opened the door and entered the classroom.
"$player! Come to my desk please," the [[teacher|visualTeacher][$showHighness to false]] greets you.
You walk to the teacher's desk and shove your hands into your pockets.
Eli sneaks back into the classroom from behind, without being seen.
The teacher stares deep into @@color:red;your eyes@@, while you try to look away. <<if $highness >= 1.5 and $usedEyedrops is false>> [[>>|redEyes]]<<else>> [[>>|story10]]<</if>><<audio "stepsRun" volume 0.2 fadeout>>
You ignore the call and walk faster.
"$player!" the person screams louder.
Right when you reach the door, the voice says
"I saw you smoking."
Your eyes widened as you [[turn around|story5]]."Are you high in my class, $player?"
"What do you mean?" you said.
"Your eyes are bloodshot red."
<span style="color:red">Shit. You forgot to use your eyedrops. </span>
"I'm going to have to call the dean and send you home."
<<link "Restart From Autosave">><<script>>UI.saves()<</script>><</link>>"What's going on with you? I talked to your uncle again and he wanted you to see a counselor after school."
Of course he wants you to see a counselor.[[>>|story11]]<<if $pocket.includes("restroom pass")>>
"Did someone take my restroom pass again? You kids really need to take responsibility for your own actions."
<<else>>
You hand the @@color:red;restroom pass@@ over to the teacher. <<audio "crumple1" volume 0.1 fadeout>>
"You're gonna need to make up the 45 minutes you missed in class somehow."
"40 minutes," you said.
"I don't care, you need to start taking responsibility for your own education, $player."
<</if>>
Panda stood up.
"You're gonna need to take some of that responsibility and shove it up your ass, Mr. Brown!" he shouted. [[>>|story13]]<<audio "whispers1" volume 1 fadeout>>
"Ooo" the classroom echoed. Whispers are heard throughout the room.
You look at Panda, signaling him to sit down, but he doesn't see you.
"Panda, I have already talked to you abo-"
The bell rings and the whole classroom starts to pack up and leave.
You and Panda rush out of the classroom before the teacher finishes his sentence.
[[Talk to Panda|story14]]<<audio "classroom1" volume 0.3 fadeout>><<audio "outside" volume 0.5 loop play>>
"Hahahah, did you see that? The look on Mr. Brown's face was priceless!" Panda shouted, holding your shoulder.
Panda looks around, then leans close.
"Smoke with me real quick, I gotta show you some shit."
[[Smoke with Panda|story15]]"My uncle just doesn't wanna see me," you said.
"That's none of my business, $player. Please take a seat."
You walk back to your desk and sit down next to your friend [[Panda|visualPanda][$showHighness to false]], recieving a stare from each student that you pass-by.
@@color:red;"Oh, $player, do you have a restroom pass by any chance?"@@
<<link "Give Restroom Pass">><<set $pocket.delete("restroom pass")>><<goto "story12">> <</link>>
[[Tell Him You Didn't See One|story12]]Works Cited
Sounds/Music
<cacheaudio "Menu Theme" >> Main Menu music
https://www.jamendo.com/track/1137270/old-school-jazz-hip-hop
<cacheaudio "endingSong" >> Ending music
https://soundcloud.com/user-290367978/free-hip-hop-instrumental-beat47-piano
<cacheaudio "outside" "sounds/outside.mp3">> outside noise
https://www.youtube.com/watch?v=hcQr1YvW4wo
<cacheaudio "breath1" "sounds/breath1.mp3">> Breath1
http://soundbible.com/suggest.php?q=breath&x=0&y=0
<cacheaudio "outsideBirds" "sounds/outside2.mp3">> outsideBirds noise
https://freesound.org/people/carlito62/sounds/176746/
<cacheaudio "burningCig1" "sounds/burningCig1.mp3">> burningCigar noise 'Audio Productions'
https://www.youtube.com/watch?v=Qi3rZrc50v8
<cacheaudio "pockets1" "sounds/pockets1.mp3">> diggingInPockets noise
https://freesound.org/people/Timmeh515/sounds/413277/
<cacheaudio "stepsRun" "sounds/stepsRun.mp3">> Running Footsteps noise
https://www.youtube.com/watch?v=b74E7KBTBw0
<cacheaudio "crumple1" "sounds/crumple1.mp3">> Crumpling paper noise
https://www.youtube.com/watch?v=xR75JevoqsI
<cacheaudio "doorOpen1" "sounds/doorOpen1.mp3">> Opening Door noise
https://www.youtube.com/watch?v=k3v37Ac_CvI
<cacheaudio "doorClose1" "sounds/doorClose1.mp3">> Closing Door noise
https://www.youtube.com/watch?v=k3v37Ac_CvI
<cacheaudio "classroom1" "sounds/classroom1.mp3">> Classroom noise
https://www.youtube.com/watch?v=cnYFzu0qbtY&t=8s
<cacheaudio "whispers1" "sounds/whispers1.mp3">> Whisper noise
https://www.youtube.com/watch?v=yI85C7V88Sc
<cacheaudio "lockerRoom" "sounds/locker.mp3">> Lockerroom noise
https://www.youtube.com/watch?v=xRmc0wTdvek
<cacheaudio "lighter" "sounds/lighter.mp3">> Lighter noise
https://www.youtube.com/watch?v=afyOrMuR6a8
<cacheaudio "vibrate" "sounds/vibrate.mp3">> Phone vibrate noise
https://www.youtube.com/watch?v=zn8ORi6UUJE
<cacheaudio "stepsWalk" "sounds/stepsWalk">> walking footsteps noise
https://www.youtube.com/watch?v=rN3X1Z23C7A
<cahceaudio "heavyBreath" "sounds/heavyBreath.mp3">> Killer breath noise
https://www.youtube.com/watch?v=cb_DM4PEpPA
<cacheaudio "spiritualWorld" "sounds/spiritualWorld.mp3">> spirit world
https://www.youtube.com/watch?v=twcIGLVEhWw
<cacheaudio "knifeDraw" "sounds/knifeDraw.mp3">> Machete draw noise
https://www.youtube.com/watch?v=T4uMEjqRnY4
<cacheaudio "bodyFall" "sounds/bodyFall.mp3">> Bodyfall noise
https://www.youtube.com/watch?v=IMIC_Ttf3NU&t=3s
<cacheaudio "slow" "sounds/slow.mp3">> Slow motion noise
https://www.youtube.com/watch?v=Ei1hL1mZnJY
<cacheaudio "tape" "sounds/tape.mp3">> Tape noise
https://www.youtube.com/watch?v=FMIOk8PcIVw
<<cacheaudio "heels" "sounds/heels.wav">> heels noise
https://freesound.org/people/avakas/sounds/172356/
Chapter 2 sounds
<<cacheaudio "carStart" "c2Sounds/ignition.wav">> Car starting noise
https://freesound.org/people/InspectorJ/sounds/338954/
<<cacheaudio "carDoorOpen" "c2Sounds/carOpen.wav">> Car door Open noise
https://freesound.org/people/RutgerMuller/sounds/50697/
<<cacheaudio "partyBackground" "c2Sounds/poolParty.wav">> Pool Party noise
https://freesound.org/people/Kolezan/sounds/246117/
<<cacheaudio "gunshots" "c2Sounds/gunshots.wav">> gunshot noise
https://freesound.org/people/WIM/sounds/26141/
<<cacheaudio "hospital" "c2Sounds/Hospital.wav">> Hospital background noise
https://freesound.org/people/bassboybg/sounds/201637/
<<cacheaudio "wrapper" "c2Sounds/wrapper.mp3">> wrapper noise
https://freesound.org/people/volivieri/sounds/37167/
<<cacheaudio "fire" "c2Sounds/fire.wav">> fire noise
https://freesound.org/people/leosalom/sounds/234288/
<<cacheaudio "hallway" "c2Sounds/hallway.wav">> hallway noise
https://freesound.org/people/risto_alcinov/sounds/371263/
<<cacheaudio "bry" "music/Bay Lights by Lil Bry.mp3">> radio music
Lil Bry - friend of mine
Images
Sky Image in "sky"
https://tenor.com/view/clouds-nature-time-lapse-gif-3560159
lockerroom "The Spot"
https://paranormalexplorers.com/tag/haunted/page/2/
Dogg
https://hiphopdx.com/interviews/id.3020/title.snoop-dogg-out-to-make-gin-juice-cool-again-with-the-tanqueray-ten
Wiz
https://www.musicfestivalwizard.com/artist/wiz-khalifa/
Bob
http://www.bobmarley.com/history/
All other images were drawn/ photographed.
<<back "Back">><img src="images/eli.jpg" alt="hacker">
This guy seems smart...and creepy.
<<back "Back">>
<img src="Images/panda.jpg" alt="jay">
Panda is like my personal drug dealer. I buy my weed from him. Seems like all he thinks about is money, drugs, and bitches. I'm not complaining.
<<back "Back">>
<<set $soberUp to true>>I don't understand..." you said.
"I'm into hacking."
"THANK YOU."
"[[I really gotta go to class now.|story9]]"
[[Check Your Pockets|pocket][$soberUp to false]]<img src="images/teacher.jpg" alt="instructor">
The teacher, Mr. Brown. The lighting is conveniently making him look like a villian.
<<back "Back">><<audio "pockets1" volume 2 fadeout>><<audio "heels" volume 0.5 fadeout>>
"Fucking lightweight."
Panda's full attention then turns to two girls walking by. His eyes widen as he turns his neck almost 360 degrees.
"Dammnn. You seeing what I'm seeing?"
"Don't do it," you said.
"You're no fun. What if she actually digs fat guys named Panda?"
[[Go to the Counselor's Office|counselor]]
[[Go Home|story18][$soberUp to true]]
[[Check Your Pockets|pocket][$soberUp to false]][img[images/lockerroom.jpg]]
Ahh, The Spot. It's an abandoned locker room near the side of the school. Students pass by quite a lot, but faculty are never seen there.
<<back "Back">>
You take a bite out of the edible.
Without warning, your whole body starts to feel "floaty".
"How you feel?" Panda asks.
You pause for a very long time.
"[[I.... think I'm done with weed for a week.|story17]]" <<audio "lockerRoom" volume 0.5 fadeout>>"Hey, I'm gonna head home now. It's been one hell of a day."
"Alright, I see why your ex Joslyn stopped talking to you. There ain't no fun left in you."
"Whatever."
You [[walk off|walkHome1]], feeling a little bitter.
<<audio "lockerRoom" volume 0.2 fadeout>>"Anyway, I gotta go to the counselor's office. I'll catch you later."
"Fine. Maybe, if you weren't so boring, that ex Joslyn would've never left you."
"[[Yeah Yeah.|counselor2]]"
<<script>>Save.autosave.save("Autosaved Game")<</script>>
<<set $soberUp to false>><<audio "outside" pause>><<audio "lockerRoom" volume 0.5 loop play>> <<audio "lighter" play>>You and Panda head to "[[The Spot][$showHighness to false]]" to smoke.
Panda packs a nug into [[his homemade pipe][$showHighness to false]] and lights it. The both of you take a hit. <<set $highness += 1.5>>
"So check this out." Panda takes out what appears to be a chocolate bar.
"Just got my hands on some edibles."
<<if $highness > 4>><<set $pocket.pushUnique("edibles")>>
"I'm already really high, but I'll save it for later."
[[Save Edible|story17]]<<else>>
[[Eat Edible|eatEdibles][$highness to 8]]<</if>><<audio "vibrate" volume 0.5 play>>You get to the counselor's door. A sign hangs on the door saying "On Vacation".
Great. How did the teacher not know the counselor was on vacation?
Your phone vibrates again.
[[Check Your Pockets.|stabEnding2]]You pull out your phone to see what the calls and texts were all about.
The air around you suddenly turns cold and you abruptly stop breathing.
A chill shoots from the base of your neck down to the back of your spine, hitting every sweat gland on the way.
[[Look Down|stabEnding3]]
<<audio "heavyBreath" volume 0.7 play>>You look down at your shirt to see blood spilling all over your favorite black v-neck.
At the center of all the red pouring out of your stomach, you see a machete punctured clean through your body.
You begin to hear someone breathing heavily down your neck.
[[Turn Around and Fight Back|stabEnding4]]You pass out onto the floor, blood continuing to spill out from your body and your mouth.
Your cell phone falls out of your hand and lands face up next to you, illuminating the text on the screen.
It reads, "RUN."
<<link "Restart From Autosave">><<script>>UI.saves()<</script>><</link>>
<<audio "lockerRoom" pause>>
<<audio "outside" pause>><<audio "stepsWalk" play>>You continue to walk. Whatever it is, it can wait until you get home.
Something that can't wait is your bladder. You suddenly feel the need to use the restroom.
[[Hold it in|noPee]]
[[Go to the Restroom.|restroom]]Oh hell no. Now you need to shit. Can't walk home with this "extra baggage" weighing you down. You are going to the restroom.
[[Go to Restroom|restroom]]<<audio "vibrate" volume 0.5 play>><<audio "outside" pause>><<audio "lockerRoom" volume 0.5 loop play>>You go in the restroom and do your business.
@@color:red;Your phone vibrates again.@@
[[Check Your Pockets|stabEnding2]]<<audio "outside" volume 0.2>><<audio "knifeDraw" play>><<audio "stepsRun" volume 0.2 play>>
You pick up the phone.
"THERE'S A MAN WITH A MACHETE RIGHT AROUND THE CORNER!" the voice on the other line screamed.
"Who is th-"
Out of the counselor buildings, a man with a machete comes out and charges at you, full force.
[[Fight Back|story20]]
[[Run Away|running]]<<audio "vibrate" volume 0.5 play>><<audio "outside" volume 0.3 loop play>>You start heading towards the counselor buildings.
The atmosphere becomes abnormally quiet.
The counselor's office is just around the corner when @@color:red;your cell phone starts vibrating.@@ It's a call.
[[Check Your Pockets.|pocket]]
[[Keep walking, you're already late.|stabEnding1][$showHighness to false]]<<audio "vibrate" volume 0.5 play>><<audio "outside" volume 0.3 loop play>>
On your way home, you pass by the counselor buildings and notice that there's no one around.
Weird.
@@color:red;Your phone begins to vibrate in your pocket.@@
[[Check Your Pockets|pocket]]
[[Continue to Walk Home|walkHome2]]
<<audio "bodyFall" volume 0.5 play>><<audio "heavyBreath" volume 0.4 play>>
Before you're able to do anything, the man pins you down to the floor ready to stab you with his machete.
You try to break free, but the man's strength is too overpowering.
"W-Wait, wait!! Don't do it!!" you scream at the Killer, but it was no use.
You close your eyes...
A soothing voice tells you to breathe.
[[Take a deep breath|story21]]
<<audio "stepsRun" volume 0.2 play>><<audio "pockets1" volume 2 fadeout>>
You try to run for cover, screaming for help. But you, being really high and all, don't travel very far.
He grabs you by the back of the neck with a hell of a tackle and throws you on to the ground.
You head whiplashes and bangs on the ground hard.
[[Get Up|story20]]<<audio "stepsRun" volume 0.2 play>>
"$player!!!" Someone shouts from a distance.
You open your eyes while the Killer is distracted.
[[>>|story22]]<<audio "bodyFall2" volume 0.5 fadeout>><<audio "pockets1" volume 5 fadeout>>
"Let go of him!!" you continue to hear the person yell.
You suddenly realize who the voice is. It's Eli's voice!
You turn your head to see Eli running toward the man, with a kitchen knife in his hand.
"I said you better let go-"
Before Eli could strike the man, he trips and falls onto the floor with the kitchen knife penetrating deep into his leg.
"FUCK!" Eli screams.
[[Try to Break Free|story23]]
<<audio "outside" volume 0.2 fadeout>>
You make one last effort to free yourself from the Killer.
Even distracted, the Killer's grip is just too strong.
He quickly thrusts his weapon toward you.
However, rather than being scared, you start feeling a mix of relaxation and bliss.
----
You enter an undescribable state of mind, leaving behind both Eli and the Killer.
You find yourself in front of a strange tunnel.
[[Go Through the Tunnel|potheadParadise]] (Save Game)
[[Walk Away from the Tunnel|story24]] <<audio "spiritualWorld" volume 1 loop play>>
You walk through the tunnel and approach three mysterious figures at the end.
"[[Hello?|potheadParadise2]]"
<<audio "outside" volume 0.2>><<audio "slow" volume 0.7 play>>
You return to reality, still pinned to the ground, and Eli still on the floor with a knife in his leg. The Killer just milliseconds away from slaughtering you.
"What in the world just happened??" you think to yourself.
It seemed like time, somehow, slowed down enough for you to do one thing.
<<linkreplace "Check Your Pockets">>
@@color:red;QUICK FIND SOMETHING TO USE!@@ <span id="countdown" style="color:red">6</span>
<<silently>>
<<timed 1s>><<replace "#countdown">>5<</replace>>
<<next>><<replace "#countdown">>4<</replace>>
<<next>><<replace "#countdown">>3<</replace>>
<<next>><<replace "#countdown">>2<</replace>>
<<next>><<replace "#countdown">>1<</replace>>
<</timed>>
<</silently>>
<<audio "pockets1" volume 2 fadeout>>
<<timed 6s>><<goto deathEnd>><</timed>>
<<if $pocket.includes("wallet")>>[[USE WALLET|useWallet]]
<</if>><<if $pocket.includes("phone")>>[[USE PHONE|usePhone]]
<</if>><<if $pocket.includes("eyedrops")>>[[USE EYEDROPS|useEyedrops]]
<</if>><<if $pocket.includes("restroom pass")>>[[USE RESTROOM PASS|useRestroomPass]]
<</if>><<if $pocket.includes("lighter")>>[[USE LIGHTER|story25]]
<</if>><<if $pocket.includes("edibles")>>[[USE EDIBLES|useEdibles]]
<</if>><</linkreplace>>
<<script>>Save.autosave.save("Autosaved Game")<</script>>
<<audio "fire" volume 1 fadeout>><<audio "burningCig1" play>><<set $pocket.delete("lighter")>>
You took out your lighter and ignited the killer's shirt on fire.
[[>>|story26]]
You took out your wallet and threw it at the Killer.
"TAKE MY MONEY," you screamed.
[[>>|deathEnd]]You took out your phone and dialed 911. You hear a dialing tone.
"911, what is your emergency?"
[[>>|deathEnd]]You try to squirt the eyedrops into the killers eyes. You missed.
[[>>|deathEnd]]<<audio "crumple1" volume 0.2 play>>
You crumple the restroom pass and throw it at the Killer.
[[>>|deathEnd]]You take out your edibles and shove it into the killers mouth.
[[>>|deathEnd]]<<audio "burningCig1" play>>
As time returns to normal, the Killer grazes your arm with his machete before realizing his shirt was catching fire.
The man gets up and flees the scene, leaving behind only pieces of his burnt off clothing.
@@color:red;You just escaped death!@@
[[Go to Eli|story27]]
<<if previous() is "story24">><span style="color:red">You took too long digging in your pockets.</span> <</if>>
Without warning, you feel an object puncture right through your chest.
A puddle of blood begins to form on the ground beneath you while your hands and feet turn ice cold.
The killer stares into your eyes to make sure his job was done.
You try to speak to him, but nothing comes out.
Your vision slowly fades to pitch black.
@@color:red;You have been murdered.@@
<<link "Restart From Autosave">><<script>>UI.saves()<</script>><</link>><<audio "outside" volume 0.4>>
You get up and catch every breath in the world.
"I'm coming, Eli!"
"Oh my gosh, my mom is going to KILL ME," Eli shouts.
"There's a First Aid Kit in my bag over there."
[[Grab First Aid Kit|story28]]<<script>>Save.autosave.save("Autosaved Game")<</script>>The figures reveal themselves.
"Sup homie, name's [[Snoop|snoopVisual]]."
"Snoop Dogg??" you said.
"The one and only baby. Lemme introduce you to the biggest dogs in the game, [[Wiz|wizVisual]] and [[Robert 'Bob' Marley|marleyVisual]]."
"Whuttup," Wiz Khalifa said, eating hot cheetos in one hand and holding a liter of "Simply" lemonade in the other.
Bob Marley just nodded his head.
Your eyes opened wide as the three legends stand before you.
<<actions [[Talk to Snoop Dogg|dogg]] [[Talk To Wiz Khalifa|khalifa]] [[Talk To Bob Marley|marley]] [[Where am I?|poheadParadise3]]>>
<<link "Save Game">><<script>>UI.saves()<</script>><</link>><<audio "spiritualWorld" volume 1 fadeout>>
"Ma dude, yhou in some spiritual shit right now," Wiz said.
"Ay cuhz, get it right man. It's called Spiritual World. " Snoop said.
"As you can see, we a lil slow right now. Only the highest of pothead niggas can tap into this world like you did."
Bob Marley nodded his head.
"Boy, you better save yo sorry ass friend down there. Smoke this joint right quick, playa. It'll help you out. I call it @@color:red;'Time Snoop'@@."
<<link "Smoke Snoop's Joint">><<goto "story24">><<audio "burningCig1" play>><</link>>"Look brotha. Snoop Lion, Snoop Dogg, SnoopieDoopie, it don't matter. Ya boy's here to make some tight ass music, ya hear me?."
"Ahaha-a-a-a" Wiz laughed.
Bob Marley nodded his head.
"I see," you said.
<<return "Back">>"Ayo, tell your friends about this shit. Well, when you turn 18, know what I mean?"
Wiz waves his hand.
"Aiight lil man, you got a jar of Khalifa Kush in your room now. Enjoy."
"Careful, one puff of that shit and the hoes be all up on you," said Snoop.
Bob Marley nodded his head.
You smiled.
<<return "Back">>"I thought Bob Marley died."
"You see, the legend ain't doing much right now. He can't talk," Snoop said.
"You in a place beyond yo world right now. Bob Marley is in a world beyond this place, ya understand?"
"Whoa."
<<return "Back">><img src="Images/dogg.jpg" alt="snoop">
<<back "Back">><img src="images/khalifa.jpg" alt="wiz">
<<back "Back">><img src="Images/marley.jpg" alt="bob">
<<back "Back">><img src="Images/pandaPipe.jpg" alt="pipe">
Panda made his own pipe in art class with clay. He got in so much trouble for that shit, but they still let him keep the pipe somehow.
<<back "Back">><<audio "tape" volume 0.2>>
You patch Eli's injuries and help him up.
Panda runs up to you panting.
"Where were you?" you asked.
"I saw some fobby kid running around calling your name..." Panda said.
"Fobby? At least I don't jiggle around when I walk." Eli shot back.
<<linkreplace "Don't say anything">>"You really want to talk about walking with that thing in your leg?"
"I fought off this real scary dude, cause I'm an OG! Got stabbed in my leg to gain the upper hand, right $player?"
[[Ask Panda for a Ride|story29]]
<</linkreplace>>"Panda, can you drive us to the hospital?"
"I don't know if my fatass can fit in my [[car]] to drive this bum."
"I don't even know if you can drive your car without eating it first," Eli said.
"...Damn."
Panda and Eli both laugh.
"I'm Panda." Panda said as he helps Eli walk.
"Eli."
"Let's get you to a hospital."
[[The three of you walk into the distance toward the parking lot.|ending]]
<<audio "endingSong" volume 0.2 play>> <<set $soberUp to false>><<set $completedC1 to true>><<if $pocket.includes("eyedrops")>> <<set $pocket.delete("eyedrops")>><</if>>
<html>
<title>W3.CSS</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="https://www.w3schools.com/w3css/4/w3.css">
<body>
<h2 class="w3-center">Pothead Tales</h2>
<div class="w3-content w3-display-container">
<img class="mySlides" src="Images/ending.jpg" style="width:100%">
<img class="mySlides" src="Images/protagonist.jpg" style="width:100%">
<img class="mySlides" src="Images/protagonist2.jpg" style="width:100%">
<img class="mySlides" src="Images/eli.jpg" style="width:100%">
<img class="mySlides" src="Images/panda.jpg" style="width:100%" "height:100%">
<img class="mySlides" src="Images/pic1.jpg" style="width:100%" "height:100%">
<img class="mySlides" src="Images/pic2.jpg" style="width:100%" "height:100%">
<img class="mySlides" src="Images/pic3.jpg" style="width:100%" "height:100%">
<img class="mySlides" src="Images/pic4.jpg" style="width:100%" "height:100%">
<img class="mySlides" src="Images/menu.jpg" style="width:100%" "height:100%">
<img class="mySlides" src="Images/teacher.jpg" style="width:100%" "height:100%">
<img class="mySlides" src="Images/dogg.jpg" style="width:100%" "height:100%">
<img class="mySlides" src="Images/khalifa.jpg" style="width:100%" "height:100%">
<img class="mySlides" src="Images/Marley.jpg" style="width:100%" "height:100%">
<img class="mySlides" src="Images/pandaPipe.jpg" style="width:100%" "height:100%">
<img class="mySlides" src="Images/lockerroom.jpg" style="width:100%" "height:100%">
<img class="mySlides" src="Images/pandaCar.jpg" style="width:100%" "height:100%">
<button class="w3-button w3-black w3-display-left" onclick="plusDivs(-1)">❮</button>
<button class="w3-button w3-black w3-display-right" onclick="plusDivs(1)">❯</button>
</div>
<script>
var slideIndex = 1;
showDivs(slideIndex);
function plusDivs(n) {
showDivs(slideIndex += n);
}
function showDivs(n) {
var i;
var x = document.getElementsByClassName("mySlides");
if (n > x.length) {slideIndex = 1}
if (n < 1) {slideIndex = x.length}
for (i = 0; i < x.length; i++) {
x[i].style.display = "none";
}
x[slideIndex-1].style.display = "block";
}
</script>
</body>
</html>
<<if visited("potheadParadise2") >= 1>>"I met Snoop Dogg, Wiz Khalifa, and Bob Marley back there too. "
"How high were you? I should probably return those edibles I gave you."
<</if>>
<<if visited("khalifa") >= 1>> "Also, I got some bomb ass Khalifa Kush in my room right now to prove it."
<</if>>
Chapter 1: Discovery
<<link "Main Menu">><<audio "endingSong" volume 0.2 fadeout>><<goto "menuSelect">><</link>>
For Jason Dao.
May you rest in peace.
<html>
<title>W3.CSS</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="https://www.w3schools.com/w3css/4/w3.css">
<body>
<div class="w3-container">
<h2>Instagram</h2>
</div>
<div class="w3-content w3-display-container">
<div class="w3-display-container mySlides">
<img src="Images/protagonist.jpg" style="width:100%">
<div class="w3-display-bottomleft w3-large w3-container w3-padding-16 w3-black">
Caption: Smoking a joint.
</div>
</div>
<div class="w3-display-container mySlides">
<img src="Images/pic1.jpg" style="width:100%">
<div class="w3-display-bottomright w3-large w3-container w3-padding-16 w3-black">
</div>
</div>
<div class="w3-display-container mySlides">
<img src="Images/pic2.jpg" style="width:100%">
<div class="w3-display-topleft w3-large w3-container w3-padding-16 w3-black">
</div>
</div>
<div class="w3-display-container mySlides">
<img src="Images/pic3.jpg" style="width:100%">
<div class="w3-display-topright w3-large w3-container w3-padding-16 w3-black">
Caption: Joslyn was here <3
</div>
</div>
<button class="w3-button w3-display-left w3-black" onclick="plusDivs(-1)">❮</button>
<button class="w3-button w3-display-right w3-black" onclick="plusDivs(1)">❯</button>
</div>
<script>
var slideIndex = 1;
showDivs(slideIndex);
function plusDivs(n) {
showDivs(slideIndex += n);
}
function showDivs(n) {
var i;
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</script>
</body>
</html>
I should probably delete some of these photos...
<<back "back">><img src="Images/pandaCar.jpg" alt="panda's car">
With all that drug-dealing money, Panda managed to buy a Mercedes Benz. We would park the car in front of Wendy's and play movies on the DVD screen after school. We invited girls, played music, and hotboxed all night sometimes.
<<back "Back">><<set $highness to 8>> <<set $soberUp to true>> <<set $pocket.delete("phone", "wallet", "eyedrops", "lighter")>> <<set $showHighness to true>><<audio "classroom1" volume 0.3 loop play>><<script>>Save.autosave.save("Autosaved Game")<</script>>
You feel a nudge.
“Hey, wake up.”
“...”
“Come on, $player, did you smoke too much again?”
[[Wake Up|c2Story2]]
[[Keep Sleeping|c2Sleep]]
You lift your head up and rub your eyes. It's too bright.
You look around and find yourself in a classroom with a few other students.
"Why am I here again?"
Examine [[board|viewBoard]].
Examine [[teacher|viewTeacher]].
Next to you is [[Panda|c2Story3]] trying to grab your attention.
"$player! I PLEASE DON'T SLEEP AT YOUR DESK." Someone yells from a distance.
Don't think you want to sleep the whole game anyway.
[[Wake Up|c2Story2]]
You read the board. It says:
SATURDAY SCHOOL DETENTION.
Ohh yeah. Mr. Brown sent you and Panda to detention despite almost getting killed that day.
I hope Eli is taking it easy at the hospital.
<<back "Back">>
<img src="c2images/Teacher.jpg" alt="teacher">
He's not as scary as Mr. Brown.
<<back "Back">>
You turn to Panda.
"Look who finally woke up. So, are we doing this thing or not?"
You stare at [[Panda|viewPanda]], confused.
"What are you talking about?" you asked.
Panda facepalms.
“Bro, you told me you were gonna ditch detention so we could make some money!”
“[[I guess I did...|c2Story4]]”
<<audio "classroom1" volume 0.3 fadeout>>"Good, now do that time soup thing and make a distraction so we could leave."
"It's called Time Snoop..."
"Time droop, whatever, just do the thing."
<<if previous() is "c2panda" or previous() is "c2teacherDesk">>[[Go to the Teacher's Desk|c2teacherDesk]]
[[Go to Panda|c2panda]]<<elseif $highness > 3>><<linkreplace "Slow Down Time (Needs to be High.)">> <<set $soberUp to false>><<set $highness -= 3>><<audio "slow" volume 0.7 play>>[[Go to the Teacher's Desk|c2teacherDesk]]
[[Go to Panda|c2panda]]
<</linkreplace>><<else>>==Slow Down Time== (You're not high enough.)
<</if>>You approach the teacher's desk. The computer is turned off and the drawers are locked.
<<if $c2teacherPockets is false>><<linkreplace "Dig into Teacher's Pockets">> You find 10 dollars.<<set $money += 10>><<set $c2teacherPockets to true>><<audio "pockets1" volume 2 fadeout>><</linkreplace>><<else>> You find 10 dollars.<</if>>
[[Pull Down the Teacher's Pants|c2pantsOff]]
<<if $pocket.includesAll("lighter", "paper") is true>> [[Light a Small Fire on the Desk|c2Story5]]
<</if>>
[[Back|previous()]]
<<linkreplace "Seach through Panda's Backpack">> You dig through his backpack.
<<if $pocket.includes("paper") is false>><<linkreplace "Grab Paper">> You took some paper.<<audio "crumple1" volume 0.1 fadeout>><<set $pocket.pushUnique("paper")>><</linkreplace>><<else>>You took some paper.<</if>><</linkreplace>>
<<linkreplace "Search Panda's Pockets">> You check through his pockets. He wouldn't mind.
<<if $c2tookWeed is false>><<linkreplace "Take Weed">> Good idea, but he needs the money.<<set $c2tookWeed to true>> <</linkreplace>><<else>> Good idea, but he needs the money.<</if>>
<<if $c2tookLighter is false>><<linkreplace "Take Lighter">> <<set $pocket.pushUnique("lighter")>> You took his lighter. <<audio "lighter" play>><<set $c2tookLighter to true>><<audio "pockets1" volume 2 fadeout>><</linkreplace>><<else>> You took his lighter.<</if>>
<<linkreplace "Look at his Phone">> Locked, big surprise there. <</linkreplace>><</linkreplace>>
[[Back|previous()]]
<<set $soberUp to true>><<set $pocket.delete("lighter", "paper")>><<audio "fire" volume 1 fadeout>><<script>>Save.autosave.save("Autosaved Game")<</script>>You crumpled some paper, placed it onto the teacher's desk, and lit it on fire with the lighter.
You walk back to your seat and turned off your Time Snoop.
"OH MY GOD," the teacher screamed as he tries to put out the fire.
The classroom panicked and the sprinklers turn on.
You and Panda manage to sneak out [[into the hallway|c2Story6]].
<<set $showHighness to false>>You pull down the teacher's pants and go back to your seat.
As you deactivate Time Snoop, the teacher quickly catches on.
"W-What the?"
The class is quick to point out the situation.
"Stop right there, $player and Panda!"
@@color:red;You were caught.@@
<<link "Restart From Autosave">><<script>>UI.saves()<</script>><</link>>
<<audio "hallway" volume 0.12 loop play>><center><img src="c2Images/hallway.jpg" alt="hallway"></center>
You and Panda look at each other with a smile.
"That Time Scoop thing still trips me out man," Panda said.
"Yeah well-"
"Hold it right there," a man said from behind.
You [[turn around|c2Story7]].
You turn around to see a man in a [[security uniform|viewSecurity]].
"Hello, we were just using the bathroom," Panda says.
The man looks down at our hands.
@@color:red;"Where's your restroom pass?"@@
<<if $pocket.includes("restroom pass")>> [[Give Restroom Pass|c2Story8][$pocket.delete("restroom pass")]]<<else>> ==Give Restroom Pass==<</if>>
[[Bribe with $20|c2Story8][$money -= 20]]
<<audio "hallway" fadeout>>
The man scratches his head.
"Hmm, alright. You boys get off this time."
He exits the hallway into another room.
Panda gives the bird to the man as he walks away.
You and Panda continue to walk toward the parking lot, where [[Panda's car|c2pandaCar][$soberUp to false]] is parked.
<<script>>Save.autosave.save("Autosaved Game")<</script>><<audio "carStart" volume 1 play>><<audio "bry" volume 0.1 play>>
Panda starts the car, turns on the radio, and activates the seat warmers.
Ahhh, nice and warm.
[[Buy Weed From Panda|c2shop]]
<<if visited("c2Story9") >= 1 and visited("c2Story23") < 1 and visited("c2eli2") < 1>>[[Visit Eli|c2eli2]]
<<elseif visited("c2Story23") >= 1>>[[Visit Eli|c2ending]]
<<else>><</if>><<if visited("c2Story10") < 1 and visited("c2Story23") < 1>>[[Money Run|c2Story9]]
<<elseif visited("c2Story10") >= 1 and visited("c2Story23") < 1>>[[Pool Party|c2Story11]]
<<else>><</if>>[[Spiritual World (Save Game)|c2spiritualWorld]]
<<set $soberUp to false>>
<<if $money >= 10>><<link "Weed $10">> <<set $money -= 10>> <<set $pocket.push("weed")>><<audio "pockets1" volume 2 fadeout>><<script>>state.display(state.active.title, null, "back")<</script>><</link>><<else>><<linkreplace "Weed $10">>You don't have enough money.<</linkreplace>><</if>>
<<if $money >= 25>><<link "Edibles $25">> <<set $money -= 25>> <<set $pocket.push("edibles")>><<audio "pockets1" volume 2 fadeout>><<script>>state.display(state.active.title, null, "back")<</script>><</link>><<else>><<linkreplace "Edibles $25">>You don't have enough money.<</linkreplace>><</if>>
[[Back|previous()][$soberUp to true]]
"Whatsup Eli?"
"Hey $player. Can you come by the hospital when you have time?"
"Is everything okay?"
"No, did you know there were 2-inch needles? I fainted before the nurse even gave me the shot!"
"You're hilarious. I'll see you later."
You [[hang up|c2Story10]].
<<audio "vibrate" volume 0.5 play>>"Panda looks around before he opens the car door.
"Be right back," he says.
He gets out of the car and disappears into the distance.
A few minutes pass and you hear your phone ring.
You close your eyes and enter through a tunnel.
"Welcome back, little man," Wiz greeted.
<<link "Save Game">><<script>>UI.saves()<</script>><</link>>
[[Back|previous()]]
<<audio "hospital" volume 0.3 play>>You and Panda both head to the hospital to visit Eli.
As you walk into the room you bump your head onto some tech.
"Hey! Don't hurt my pet robot."
[[Eli|viewEli]] emerges out of some curtains on an unusual electric wheelchair.
"Whoa, did the hospital provide that?" Panda asked.
"Naw, I made this chair myself. I got bored."
"[[So what did you need us for?|c2eli3]]"
<<set $money += 100>><<audio "carDoorOpen" play>>
Panda hops back into the car and @@color:red;gives you $100.@@
"Easy money baby, the next few orders are at a pool party," he says.
"Eli called. He wants us to visit him."
"I'll start the car, you [[decide|c2pandaCar]] where we go next."
<<audio "outside" volume 0.2 play>><center><img src="c2Images/house.jpg" alt="house"></center>
Panda drives to the address of the pool party and parks at the curb.
"Alright, your going to be a drug dealer today."
Panda grabs you by the shoulder.
"The client will be a girl standing next to the bathroom."
He hands you a @@color:red;package full of edibles.@@ <<set $pocket.pushUnique("packaged edibles")>>
"These are for her. Meet back at my car."
"[[Uhhh, ok.|c2Story12]]"
"[[Wait what?|c2Story12]]"
<<audio "crumple1" volume 0.3 play>>Eli pulled out a piece of paper.
"I looked through my savings and I'm a bit short. Do you think you can cover some of the medical costs?" he asked.
"How much is it and when do you need it by?" you asked.
"$300 and by the end of the day."
[[Fine.|c2eli4]]
[[Uhhh No.|c2eli4]]
<<if $money >= 300>> "[[Heres the money|c2ending]]"<</if>>
"Well I-"
"Don't sweat it man, we can make 300 in no time," Panda interupts.
"Theres a pool party going down at this chick's house and people are texting me left and right for pot."
Panda points at an address on his phone.
"Thats where your $300 is."
"[[Okay, should we go now?|c2eli5]]"
<<audio "hospital" volume 0.3 fadeout>>Panda puts his phone back in his pocket and turns to Eli.
"Alright Professor X, we'll see you in a bit."
You and Panda [[head back to the car|c2pandaCar]].
<<set $showHighness to false>><<if $money >= 300>>"I got your $300 right here, Eli."
Panda gives Eli $300 and penguin-walks to the restroom. <<set $money -= 300>>
"Thanks, I saw what happened at the pool party by the way. It's all over snapchat," Eli said.
<<elseif $money < 300>>@@color:red;You didn't come up with enough money.@@
"Something happened and we couldn't get the money," you said to Eli.
Panda penguin-walks to the bathroom.
"It's okay. My family will probably file for bankrupcy. Plus, I saw what happened at the pool party. All over snapchat," Eli said.
<</if>>Panda penguin-walks back in.
"I just got an email, we have saturday detention for the rest of the school year!"
"[[Ahh, Shit.|c2ending2]]"
"Go find her, we're late!"
Panda gets out of the car and runs off.
Despite being a really big guy, he runs pretty fast.
[[Go in the House|c2Story13]]
<<audio "outside" volume 0.2 fadeout>>You walk toward the front door and find a man with a "bouncer" shirt on.
"I'm here for the pool party..." you told him.
"@@color:red;15 bucks entry fee, buddy.@@"
[[Pay the Fee|c2Story14][$c2bouncer to 1]]
<<if $highness > 3>><<linkreplace "Slow Down Time">> <<set $soberUp to false>><<set $highness -= 3>><<audio "slow" volume 0.7 play>>
[[Walk Pass the Bouncer|c2Story14][$c2bouncer to 2]]
<<linkreplace "Check his Pockets">><<set $money += 90>><<audio "pockets1" volume 2 fadeout>>You find 90 dollars... No way only 9 people came in, but whatever.<</linkreplace>><</linkreplace>>
<<else>>==Slow Down Time== (You're not high enough.)
<</if>><center><img src="c2Images/party.jpg" alt="party"></center>
<<script>>Save.autosave.save("Autosaved Game")<</script>><<set $soberUp to true>><<if $c2bouncer is 1>><<set $money -= 10>>You give the bouncer $15 and walk into the house. <<elseif $c2bouncer is 2>> <<set $soberUp to true>> You walk pass the bouncer and turn off Time Snoop. <<else>> There was an error. <</if>><<audio "partyBackground" volume 0.05 loop play>>
A girl walks up and greets you.
"Hi! Welcome to my pool party! If you need anything, please ask!"
<<linkreplace "Examine Left">> There are some drunk guys playing beer pong. Not a fan. <</linkreplace>>
<<linkreplace "Examine Right">> You see the entrance to the pool and a hallway. There are way too many people at the pool. <</linkreplace>>
[[Ask for the Restroom|c2Story15]]
"It's to the right and down the hallway," the girl replied.
You head to the bathroom and find a tall, built, and strong-looking [[woman|viewBrianne]] towering over everyone else. She looks like she could rip you in two!
"You Panda?" she asks angrily.
"Yeah."
[[Hand her the Packaged Edibles|c2Story16]]
You give her the packaged edibles. <<set $pocket.delete("packaged edibles")>><<audio "pockets1" volume 2 fadeout>>
"@@color:red;Here's $100@@, are we done now?" <<set $money += 100>>
The woman is clearly irritated.
"[[I'm going to go now.|c2Story17][$brianne to 1]]"
[[Ask if everything okay|c2brianneHappy1]]
[[Compliment|c2brianneIgnore1]]
<<script>>Save.autosave.save("Autosaved Game")<</script>>You start heading to Panda's car.
Before you reach the front door, someone bumps into you and spills soda all over your shirt.
"Oh my god, I'm so sorry," the person said.
"[[It's okay.|c2Story18]]"
"Is everything okay?"
The woman takes a deep breathe.
"No..."
"[[I'm sorry, well I have to go.|c2Story17][$brianne to 1]]"
[[Ask Her What's Wrong|c2brianneHappy2]]
"You have really nice hair!"
She rolls her eyes.
"Ugh, get lost."
The woman angrily walks away. @@color:red;(The woman dislikes you.)@@
[[Go Back To The Car|c2Story17][$brianne to 1]]
The woman starts to tear up.
"My boyfriend just broke up with me."
The woman looks at the boys at the beer pong table.
"I guess I'm just too intimidating for a boyfriend."
[[Reassure|c2brianneHappy3]]
"[[I gotta go.|c2Story17][$brianne to 1]]"
"Um... well. I don't know who he is, but he definitely missed out on a really awesome person."
The woman smiles.
"Thanks for that."
She relaxes and puts the packaged edibles in her bag.
"I'm Brianne by the way. It's nice to meet you."
She extends her enormous arms out to shake your hand.
"$player." @@color:red;(Brianne is now your friend.)@@
"[[Well, I have to go.|c2Story17][$brianne to 2]]"
"It's o-"
Both of you look right into each other's eyes.
"[[Joslyn?|viewJoslyn]]"
"Ohhh, hey $player. Still ditching school and smoking weed all the time?"
"Is that why you broke up with me?"
Joslyn crossed her arms.
"What exactly are you doing here?" she asks.
[[Tell Her the Truth|c2Story19][$c2toldTruth to true]]
[[Lie|c2Story19][$c2toldTruth to false]]
<<if $c2toldTruth is true>>"I'm just here selling weed, but it's nice seeing you again." you said.
Joslyn uncrosses her arms and gives you a quick side hug.
@@color:red;"Well, at least your not lying to me anymore."@@<<else>>"I was invited to the party."
Joslyn slaps you.
@@color:red;"Don't lie to me, I'm not stupid."@@<</if>>
Someone suddenly grabs you by the neck from behind.
[[Try to Escape|c2Story20]]
<<audio "bodyFall" volume 0.5 fadeout>>You can't break free.
"You're talking to my girlfriend, buddy," the person said.
The man slams you onto the ground, giving you a concussion.
Everyone in the room begins to chant, "Fight! Fight! Fight!"
[[Try to Get Up|c2Story21]]
<<audio "gunshots" volume 0.5 play>>You try to get up, but you lose balance quickly. You need to regain focus before you're able to slow down time again.
The person picks you back up and takes your wallet.
<<if $brianne is 2>> From out of the crowd, Brianne tackles the man and locks him into a chokehold!<<elseif $c2toldTruth is true>> Joslyn walks up and slaps the man.
"Stop creating a scene, Josh. He wasn't bothering me."<<elseif $c2toldTruth is false>><<audio "pockets1" volume 2 fadeout>>@@color:red;He pulls out $money dollars@@ and throws the wallet back to you.
"You can say this is a fee for talking to my girl," Josh said.<</if>>
You hear gunshots.
[[Regain Focus|c2Story22]]
<<audio "partyBackground" volume 0.05 fadeout>>
@@color:red;This decision is timed:@@<span id="countdown" style="color:red">10</span>
<<silently>>
<<timed 1s>><<replace "#countdown">>9<</replace>>
<<next>><<replace "#countdown">>8<</replace>>
<<next>><<replace "#countdown">>7<</replace>>
<<next>><<replace "#countdown">>6<</replace>>
<<next>><<replace "#countdown">>5<</replace>>
<<next>><<replace "#countdown">>4<</replace>>
<<next>><<replace "#countdown">>3<</replace>>
<<next>><<replace "#countdown">>2<</replace>>
<<next>><<replace "#countdown">>1<</replace>>
<</timed>>
<</silently>><<timed 10s>><<goto c2partyEnd>><</timed>>
You regain your focus and look around.
You see Panda at the front door with a pistol in his hand.
"TIME SCOOP! TIME SCOOP!" he yelled.
<<if $highness > 3>>
<<linkreplace "Slow Down Time">> <<set $soberUp to false>> <<audio "slow" volume 0.7 play>><<set $highness -= 3>>
[[Grab your Wallet and Head to Panda's Car.|c2Story23]]
<</linkreplace>>
<<else>>
==Slow Down Time== (You're not high enough.)
<</if>><<set $showHighness to false>>The man comes back and hits you in the head with a baseball bat.
You go unconcious and the police are called to the scene.
<<link "Restart From Autosave">><<script>>UI.saves()<</script>><</link>>
<<back [[Restart From Panda's Car|c2pandaCar]]>> (You need to stock up on weed or edibles.)<<set $soberUp to true>>You grab panda by the hoodie and turn off Time Snoop.
Both of you quickly enter the car and lock the doors.
"I shat my pants when I pulled the trigger..." he said.
@@color:red;Panda throws $100 onto your lap.@@ <<set $money += 100>>
"Let's get to the hospital so I can wash my pants."
[[Start The Car|c2pandaCar]]
<<set $highness to 0>>You are now sober.
[[Get High|tutorial2]]
<<if visited("tutorial3") >= 1>>[[Begin Game|story1]]<</if>><<set $highness to 5.5>>You are now high. Must feel nice.
[[Get Higher|tutorial3]]<<set $highness to 9>>You are now too high. Drink some water.
[[Sober Up|tutorial]]<img src="c2images/Panda.jpg" alt="Panda">
Definitely not happy about detention.
<<back "back">>
<img src= "c2images/Eli.jpg" alt="Eli">
He made his own electric wheelchair...
<<back "Back">>
<img src="c2images/Brianna.jpg" alt="Woman">
Don't want to mess with this chick.
<<back "Back">>
<img src="c2images/Joslyn.jpg" alt="Joslyn">
We were together for 1 year. She broke up with me, but she never told me why. I don't know if I miss her or not.
<<back "Back">><<audio "endingSong" volume 0.2 play>>
<html>
<title>W3.CSS</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="https://www.w3schools.com/w3css/4/w3.css">
<body>
<h2 class="w3-center">Pothead Tales</h2>
<div class="w3-content w3-display-container">
<img class="mySlides" src="c2Images/end.jpg" style="width:100%" "height:100%">
<img class="mySlides" src="c2Images/panda.jpg" style="width:100%" "height:100%">
<img class="mySlides" src="c2Images/Brianna.jpg" style="width:100%" "height:100%">
<img class="mySlides" src="c2Images/security.jpg" style="width:100%" "height:100%">
<img class="mySlides" src="c2Images/Teacher.jpg" style="width:100%" "height:100%">
<img class="mySlides" src="c2Images/Joslyn.jpg" style="width:100%" "height:100%">
<button class="w3-button w3-black w3-display-left" onclick="plusDivs(-1)">❮</button>
<button class="w3-button w3-black w3-display-right" onclick="plusDivs(1)">❯</button>
</div>
<script>
var slideIndex = 1;
showDivs(slideIndex);
function plusDivs(n) {
showDivs(slideIndex += n);
}
function showDivs(n) {
var i;
var x = document.getElementsByClassName("mySlides");
if (n > x.length) {slideIndex = 1}
if (n < 1) {slideIndex = x.length}
for (i = 0; i < x.length; i++) {
x[i].style.display = "none";
}
x[slideIndex-1].style.display = "block";
}
</script>
</body>
</html>
Chapter 2: Causatum
<<link "Main Menu">><<audio "endingSong" volume 0.2 fadeout>><<goto "menuSelect">><</link>><img src="c2Images/security.jpg" alt="security">>
This guy works on the weekend??
<<back "back">>